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Azir - Ascendant (Alternate Art)

Azir - Ascendant (Alternate Art)

Champion Unit · Showcase · Spiritforged #50

Calm ⚡ 6 ⚔ 6 ◆ 1

Kaarttekst

:rb_rune_calm:: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Tags

BirdAzirShurima

Regels & errata voor deze kaart

§ 383.4.c

383.4.c.2.a. The Conquer Abilities of Units are put on the Chain as Pending Items after the Unit(s) these effects correspond to are present at a Battlefield when a player gains control of it and gains 1 Victory Point from Conquering.…

Core Rules PDF (officieel) ↗

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Core Rules PDF (officieel) ↗

§ 411.4

411.4. If an ability triggers when “you” do something, it triggers when a Game Action that you are responsible for occurs. Example: A gear reads “When you move an enemy unit, you may exhaust this to [Stun] it.” It will trigger whenever a move game action that …

Core Rules PDF (officieel) ↗

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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