Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell. Return it to its owner's hand instead of putting it in their trash.[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
When a player plays a spell, they may give a unit they control here +1 :rb_might: this turn.
[Action] (Play on your turn or in showdowns.)Each player kills one of their gear.
When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.)
[Reaction] (Play any time, even before spells and abilities resolve.)Give a friendly unit at a battlefield +2 :rb_might: this turn for each enemy unit there.
When I hold, you score 1 point.
When I hold, you score 1 point.
When I hold, you score 1 point.
When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.
When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.
When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.
When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.
When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.
When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.
When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.
When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.
[Weaponmaster]You may pay :rb_rune_body::rb_rune_body: as an additional cost to play me.When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.)While I'm at a battlefield, your other units here have [Deflect].
[Action] (Play on your turn or in showdowns.)Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
[Tank] (I must be assigned combat damage first.)Your units here with less Might than me can't be chosen by enemy spells and abilities.
If a unit here would die during combat, its controller may pay :rb_rune_rainbow::rb_rune_rainbow::rb_rune_rainbow: to heal it, exhaust it, and recall it instead.
When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
When you hold here, play a 1 :rb_might: Recruit unit token in your base.
When you hold here, you may move a unit at a battlefield to its base.
:rb_exhaust:: [Reaction] — Pay any amount of Energy to [Add] that much :rb_rune_rainbow:. (Abilities that add resources can't be reacted to.)
[Accelerate] (You may pay :rb_energy_1::rb_rune_chaos: as an additional cost to have me enter ready.)I have [Assault] equal to the number of enemy units here. (+1 :rb_might: while I'm an attacker for each instance of Assault.)
When you play me, return all units with 2 :rb_might: or less to their owners' hands.
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
When I attack, deal 3 to all enemy units here.
At the end of your turn, ready up to 2 runes.
At the end of your turn, ready up to 2 runes.
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
When you play me, return a spell from your trash to your hand.
When you play me, return a spell from your trash to your hand.
When you attach an Equipment to me, choose one that hasn't been chosen this turn —Ready 2 runes.Channel 1 rune exhausted.Buff a friendly unit.
When you attach an Equipment to me, choose one that hasn't been chosen this turn —Ready 2 runes.Channel 1 rune exhausted.Buff a friendly unit.
When you attach an Equipment to me, choose one that hasn't been chosen this turn —Ready 2 runes.Channel 1 rune exhausted.Buff a friendly unit.
When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
[Hunt 2] (When I conquer or hold, gain 2 XP.)I can be played to an occupied battlefield if an enemy unit is alone there.Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
:rb_exhaust:: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)
I enter ready.:rb_exhaust:: Give a unit +3 :rb_might: this turn.
Play a 2 :rb_might: Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.
[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.)[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.)
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Increase the points needed to win the game by 1.
Increase the points needed to win the game by 1.
When you play me, return a gear from your trash to your hand.
:rb_energy_1::rb_rune_fury:, Recycle a unit from your trash, :rb_exhaust:: Play a 3 :rb_might: Mech unit token to your base.
You may kill a friendly unit as an additional cost to play me. If you do, I cost :rb_energy_1: less for each Energy it costs and :rb_rune_order: less for each Power it costs.[Ganking] (I can move from battlefield to battlefield.)When I attack, the defender must kill one of their units here.
When I attack, you may pay :rb_rune_mind: to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.
:rb_rune_calm:: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
:rb_rune_calm:: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Your Sand Soldiers have [Weaponmaster].:rb_energy_1:, :rb_exhaust:: Play a 2 :rb_might: Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Your Sand Soldiers have [Weaponmaster].:rb_energy_1:, :rb_exhaust:: Play a 2 :rb_might: Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Sand Soldiers you play have [Weaponmaster]. (When they're played, you may [Equip] one of your Equipment to them for :rb_rune_rainbow: less.):rb_energy_1:, :rb_exhaust:: Play a 2 :rb_might: Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
[Accelerate] (You may pay :rb_energy_1::rb_rune_order: as an additional cost to have me enter ready.)When I attack, you may move any number of your token units to this battlefield.
[Accelerate] (You may pay :rb_energy_1::rb_rune_order: as an additional cost to have me enter ready.)When I attack, you may move any number of your token units to this battlefield.