Riftbound Rules

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60 kaarten · alfabetisch

Abandon
Abandon

Spell · Chaos · ⚡2

[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell. Return it to its owner's hand instead of putting it in their trash.[Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Abandoned Hall
Abandoned Hall

Battlefield · Colorless

When a player plays a spell, they may give a unit they control here +1 :rb_might: this turn.

Acceptable Losses
Acceptable Losses

Spell · Chaos · ⚡1

[Action] (Play on your turn or in showdowns.)Each player kills one of their gear.

Adaptatron
Adaptatron

Unit · Calm · ⚡4 · ⚔3

When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 :rb_might: buff.)

Against the Odds
Against the Odds

Spell · Fury · ⚡2

[Reaction] (Play any time, even before spells and abilities resolve.)Give a friendly unit at a battlefield +2 :rb_might: this turn for each enemy unit there.

Ahri - Alluring
Ahri - Alluring

Champion Unit · Calm · ⚡5 · ⚔4

When I hold, you score 1 point.

Ahri - Alluring (Alternate Art)
Ahri - Alluring (Alternate Art)

Champion Unit · Calm · ⚡5 · ⚔4

When I hold, you score 1 point.

Ahri - Alluring (Launch Exclusive)
Ahri - Alluring (Launch Exclusive)

Champion Unit · Calm · ⚡5 · ⚔4

When I hold, you score 1 point.

Ahri - Inquisitive
Ahri - Inquisitive

Champion Unit · Mind · ⚡3 · ⚔3

When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Inquisitive (Alternate Art)
Ahri - Inquisitive (Alternate Art)

Champion Unit · Mind · ⚡3 · ⚔3

When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Inquisitive (Overnumbered)
Ahri - Inquisitive (Overnumbered)

Champion Unit · Mind · ⚡3 · ⚔3

When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Inquisitive (Signature)
Ahri - Inquisitive (Signature)

Champion Unit · Mind · ⚡3 · ⚔3

When I attack or defend, give an enemy unit here -2 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Nine-Tailed Fox
Ahri - Nine-Tailed Fox

Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Nine-Tailed Fox (Metal)
Ahri - Nine-Tailed Fox (Metal)

Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Nine-Tailed Fox (Overnumbered)
Ahri - Nine-Tailed Fox (Overnumbered)

Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Ahri - Nine-Tailed Fox (Signature)
Ahri - Nine-Tailed Fox (Signature)

Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 :rb_might: this turn, to a minimum of 1 :rb_might:.

Akshan - Mischievous
Akshan - Mischievous

Champion Unit · Body · ⚡4 · ⚔4

[Weaponmaster]You may pay :rb_rune_body::rb_rune_body: as an additional cost to play me.When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.

Albus Ferros
Albus Ferros

Unit · Order · ⚡4 · ⚔3

When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.

Allay, Eager Admirer
Allay, Eager Admirer

Unit · Calm · ⚡3 · ⚔3

[Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.)While I'm at a battlefield, your other units here have [Deflect].

Alpha Strike
Alpha Strike

Signature Spell · Calm/Body · ⚡3

[Action] (Play on your turn or in showdowns.)Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Alpha Wildclaw
Alpha Wildclaw

Unit · Calm · ⚡6 · ⚔7

[Tank] (I must be assigned combat damage first.)Your units here with less Might than me can't be chosen by enemy spells and abilities.

Altar of Blood
Altar of Blood

Battlefield · Colorless

If a unit here would die during combat, its controller may pay :rb_rune_rainbow::rb_rune_rainbow::rb_rune_rainbow: to heal it, exhaust it, and recall it instead.

Altar of Memories
Altar of Memories

Gear · Order · ⚡2

When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.

Altar to Unity
Altar to Unity

Battlefield · Colorless

When you hold here, play a 1 :rb_might: Recruit unit token in your base.

Amateur Recital
Amateur Recital

Battlefield · Colorless

When you hold here, you may move a unit at a battlefield to its base.

Ancient Henge
Ancient Henge

Gear · Body · ⚡2

:rb_exhaust:: [Reaction] — Pay any amount of Energy to [Add] that much :rb_rune_rainbow:. (Abilities that add resources can't be reacted to.)

Ancient Warmonger
Ancient Warmonger

Unit · Chaos · ⚡5 · ⚔4

[Accelerate] (You may pay :rb_energy_1::rb_rune_chaos: as an additional cost to have me enter ready.)I have [Assault] equal to the number of enemy units here. (+1 :rb_might: while I'm an attacker for each instance of Assault.)

Angler Beast
Angler Beast

Unit · Chaos · ⚡5 · ⚔5

When you play me, return all units with 2 :rb_might: or less to their owners' hands.

Angle Shot
Angle Shot

Spell · Fury · ⚡2

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.

Anivia - Primal
Anivia - Primal

Champion Unit · Body · ⚡7 · ⚔8

When I attack, deal 3 to all enemy units here.

Annie - Dark Child (Metal)
Annie - Dark Child (Metal)

Champion Legend · Fury/Chaos

At the end of your turn, ready up to 2 runes.

Annie - Dark Child (Starter)
Annie - Dark Child (Starter)

Champion Legend · Fury/Chaos

At the end of your turn, ready up to 2 runes.

Annie - Fiery
Annie - Fiery

Champion Unit · Fury · ⚡5 · ⚔4

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Annie - Fiery
Annie - Fiery

Champion Unit · Fury · ⚡5 · ⚔4

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Annie - Stubborn
Annie - Stubborn

Champion Unit · Chaos · ⚡4 · ⚔3

When you play me, return a spell from your trash to your hand.

Annie - Stubborn
Annie - Stubborn

Champion Unit · Chaos · ⚡4 · ⚔3

When you play me, return a spell from your trash to your hand.

Aphelios - Exalted
Aphelios - Exalted

Champion Unit · Calm · ⚡4 · ⚔4

When you attach an Equipment to me, choose one that hasn't been chosen this turn —Ready 2 runes.Channel 1 rune exhausted.Buff a friendly unit.

Aphelios - Exalted (Overnumbered)
Aphelios - Exalted (Overnumbered)

Champion Unit · Calm · ⚡4 · ⚔4

When you attach an Equipment to me, choose one that hasn't been chosen this turn —Ready 2 runes.Channel 1 rune exhausted.Buff a friendly unit.

Aphelios - Exalted (Signature)
Aphelios - Exalted (Signature)

Champion Unit · Calm · ⚡4 · ⚔4

When you attach an Equipment to me, choose one that hasn't been chosen this turn —Ready 2 runes.Channel 1 rune exhausted.Buff a friendly unit.

Apprentice Smith
Apprentice Smith

Unit · Calm · ⚡2 · ⚔2

When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.

Arachnoid Horror
Arachnoid Horror

Unit · Body · ⚡6 · ⚔6

[Hunt 2] (When I conquer or hold, gain 2 XP.)I can be played to an occupied battlefield if an enemy unit is alone there.Friendly units can be played to an occupied battlefield if an enemy unit is alone there.

Arcane Shift
Arcane Shift

Signature Spell · Mind/Chaos · ⚡3

[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Arena Bar
Arena Bar

Gear · Body · ⚡3

:rb_exhaust:: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 :rb_might: buff.)

Arena Kingpin
Arena Kingpin

Unit · Fury · ⚡5 · ⚔3

I enter ready.:rb_exhaust:: Give a unit +3 :rb_might: this turn.

Arise!
Arise!

Signature Spell · Calm/Order · ⚡6

Play a 2 :rb_might: Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

Armed Assailant
Armed Assailant

Unit · Fury · ⚡6 · ⚔6

[Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.)[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for :rb_rune_rainbow: less, even if it's already attached.)

Ashe - Focused
Ashe - Focused

Champion Unit · Order · ⚡5 · ⚔4

When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).

Aspirant's Climb
Aspirant's Climb

Battlefield · Colorless

Increase the points needed to win the game by 1.

Aspirant's Climb
Aspirant's Climb

Battlefield · Colorless

Increase the points needed to win the game by 1.

Aspiring Engineer
Aspiring Engineer

Unit · Mind · ⚡3 · ⚔3

When you play me, return a gear from your trash to your hand.

Assembly Rig
Assembly Rig

Gear · Fury · ⚡4

:rb_energy_1::rb_rune_fury:, Recycle a unit from your trash, :rb_exhaust:: Play a 3 :rb_might: Mech unit token to your base.

Atakhan
Atakhan

Unit · Order · ⚡10 · ⚔7

You may kill a friendly unit as an additional cost to play me. If you do, I cost :rb_energy_1: less for each Energy it costs and :rb_rune_order: less for each Power it costs.[Ganking] (I can move from battlefield to battlefield.)When I attack, the defender must kill one of their units here.

Ava Achiever
Ava Achiever

Unit · Mind · ⚡5 · ⚔4

When I attack, you may pay :rb_rune_mind: to play a card with [Hidden] from your hand, ignoring its cost. If it’s a unit, play it here.

Azir - Ascendant
Azir - Ascendant

Champion Unit · Calm · ⚡6 · ⚔6

:rb_rune_calm:: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Azir - Ascendant (Alternate Art)
Azir - Ascendant (Alternate Art)

Champion Unit · Calm · ⚡6 · ⚔6

:rb_rune_calm:: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Azir - Emperor of the Sands
Azir - Emperor of the Sands

Legend · Calm/Order

Your Sand Soldiers have [Weaponmaster].:rb_energy_1:, :rb_exhaust:: Play a 2 :rb_might: Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Azir - Emperor of the Sands (Metal)
Azir - Emperor of the Sands (Metal)

Legend · Calm/Order

Your Sand Soldiers have [Weaponmaster].:rb_energy_1:, :rb_exhaust:: Play a 2 :rb_might: Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Azir - Emperor of the Sands (Overnumbered)
Azir - Emperor of the Sands (Overnumbered)

Legend · Calm/Order

Sand Soldiers you play have [Weaponmaster]. (When they're played, you may [Equip] one of your Equipment to them for :rb_rune_rainbow: less.):rb_energy_1:, :rb_exhaust:: Play a 2 :rb_might: Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Azir - Sovereign
Azir - Sovereign

Champion Unit · Order · ⚡4 · ⚔4

[Accelerate] (You may pay :rb_energy_1::rb_rune_order: as an additional cost to have me enter ready.)When I attack, you may move any number of your token units to this battlefield.

Azir - Sovereign (Alternate Art)
Azir - Sovereign (Alternate Art)

Champion Unit · Order · ⚡4 · ⚔4

[Accelerate] (You may pay :rb_energy_1::rb_rune_order: as an additional cost to have me enter ready.)When I attack, you may move any number of your token units to this battlefield.