Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When a player plays a spell, they may give a unit they control here +1 this turn.
If a unit here would die during combat, its controller may pay to heal it, exhaust it, and recall it instead.
When you hold here, play a 1 Recruit unit token in your base.
When you hold here, you may move a unit at a battlefield to its base.
Increase the points needed to win the game by 1.
When a unit moves from here, give it +1 this turn.
You may hide an additional card here.
Units here with [Temporary] have [Shield]. (+1 while they're defenders.)
At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
When you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Sand Soldier unit token here.
While a unit here is defending alone, it has -2 . (It's alone if there are no other friendly units here.)
While you control this battlefield, friendly legends have ": Attach an Equipment you control to a unit you control."
While you control this battlefield, when you play a spell, if you spent 4 or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Players can't score here until their third turn.
When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 while it's a defender.)
At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
Units here have ": Gain 1 XP."
Kill this, : [Reaction] — [Add] . (Abilities that add resources can't be reacted to.)
When you hold here, draw 1.
When you conquer here, you may pay 1 to ready your legend.
When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Players ignore [Deflect] while paying for spells and abilities choosing something here.
While you control this battlefield, friendly [Repeat] costs cost 1 less.
When you conquer here, put the top 2 cards of your Main Deck into your trash.
When you conquer here, you may spend a buff to draw 1.
When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 buff.)
At the start of each player's first Beginning Phase, that player channels 1 rune.
While you control this battlefield, the first friendly non-token gear played each turn costs 1 less.
While you control this battlefield, the first friendly gear activated ability played each turn costs 1 less.
When you hold here, you may pay to score 1 point.
When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
When you defend here, you may move a friendly unit here to base.
When you hold here, activate the conquer effects of units here.
When a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.
[Empower] costs of your units here cost 1 or less.
Units can't be played here.
Each spell that chooses one or more units here that are friendly to it costs less.
When you conquer here, draw 1 for each other battlefield you or allies control..
When you conquer here, recycle one of your runes.
[Temporary] (Kill me at the start of your Beginning Phase, before scoring.)
The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
When you hold here, you may channel 1 rune exhausted.
When you conquer here with one or more [Mighty] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)
When you conquer here, ready 2 runes at the end of this turn.
When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
At the start of each player's first Beginning Phase, that player gains 1 point.
When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
When you hold here, if you have 7+ units here, you win the game.
When you hold here, each player channels 1 rune exhausted.
When you conquer here, if you assigned 3 or more excess damage, play a 1 Bird unit token with [Deflect].
When you conquer here, you may pay 1 to play a Gold gear token exhausted.
Units here have +1 . (This includes attackers.)
When a player plays a unit here, they may pay 1 to [Buff] it. (Give it a +1 buff if it doesn't have one.)
When you hold here, your non-token units cost 1 more to play this turn.
When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.
Units can't move from here to base.