Riftbound Rules

Kaarten zoeken

Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.

60 kaarten · alfabetisch

Against the Odds
Against the Odds

Spell · Fury · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Give a friendly unit at a battlefield +2 [might] this turn for each enemy unit there.

Akshan - Mischievous
Akshan - Mischievous

Champion Unit · Body · E4 · M4

[Weaponmaster]You may pay [rune body][rune body] as an additional cost to play me.When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.

Altar of Memories
Altar of Memories

Gear · Order · E2

When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.

Ancient Henge
Ancient Henge

Gear · Body · E2

[exhaust]: [Reaction] — Pay any amount of Energy to [Add] that much [rune rainbow]. (Abilities that add resources can't be reacted to.)

Ancient Warmonger
Ancient Warmonger

Unit · Chaos · E5 · M4

[Accelerate] (You may pay (1)[rune chaos] as an additional cost to have me enter ready.)I have [Assault] equal to the number of enemy units here. (+1 [might] while I'm an attacker for each instance of Assault.)

Angle Shot
Angle Shot

Spell · Fury · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.

Aphelios - Exalted
Aphelios - Exalted +2 versies

Champion Unit · Calm · E4 · M4

When you attach an Equipment to me, choose one that hasn't been chosen this turn —Ready 2 runes.Channel 1 rune exhausted.Buff a friendly unit.

Apprentice Smith
Apprentice Smith

Unit · Calm · E2 · M2

When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.

Arcane Shift
Arcane Shift

Signature Spell · Mind/Chaos · E3

[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Arise!
Arise!

Signature Spell · Calm/Order · E6

Play a 2 [might] Sand Soldier unit token for each Equipment you control. Then ready two of them.

Armed Assailant
Armed Assailant

Unit · Fury · E6 · M6

[Accelerate] (You may pay (1)[rune fury] as an additional cost to have me enter ready.)[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [rune rainbow] less, even if it's already attached.)

Aspiring Engineer
Aspiring Engineer

Unit · Mind · E3 · M3

When you play me, return a gear from your trash to your hand.

Assembly Rig
Assembly Rig

Gear · Fury · E4

(1)[rune fury], Recycle a unit from your trash, [exhaust]: Play a 3 [might] Mech unit token to your base.

Azir - Ascendant
Azir - Ascendant +1 versies

Champion Unit · Calm · E6 · M6

[rune calm]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Azir - Emperor of the Sands
Azir - Emperor of the Sands +2 versies

Legend · Calm/Order

Your Sand Soldiers have [Weaponmaster].(1), [exhaust]: Play a 2 [might] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Azir - Sovereign
Azir - Sovereign +1 versies

Champion Unit · Order · E4 · M4

[Accelerate] (You may pay (1)[rune order] as an additional cost to have me enter ready.)When I attack, you may move any number of your token units to this battlefield.

Bard - Mercurial
Bard - Mercurial +2 versies

Champion Unit · Mind · E4 · M4

You may exhaust your legend as an additional cost to play me.When you play me, if you paid the additional cost, move any number of your units to an open battlefield.

Battering Ram
Battering Ram

Unit · Fury · E5 · M5

I cost (1) less for each card you've played this turn, to a minimum of (1).

Beast Below
Beast Below

Unit · Chaos · E7 · M8

When you play me, return another friendly unit and an enemy unit to their owners' hands.

Bellows Breath
Bellows Breath

Spell · Mind · E1

[Action] (Play on your turn or in showdowns.)[Repeat] (1)[rune mind] (You may pay the additional cost to repeat this spell's effect.)Deal 1 to up to three units at the same location.

B.F. Sword
B.F. Sword

Gear · Order · E4

[Equip] [rune order] ([rune order]: Attach this to a unit you control.)

Black Market Broker
Black Market Broker

Unit · Chaos · E3 · M3

When you play a card from face down, play a Gold gear token exhausted.

Blade of the Ruined King
Blade of the Ruined King

Gear · Order · E3

[Equip] — [rune order], Kill a friendly unit (Pay the cost: Attach this to a unit you control.)

Blood Money
Blood Money

Spell · Order · E2

[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield with 2 [might] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.

Blood Rush
Blood Rush

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.)[Repeat] (1) (You may pay the additional cost to repeat this spell's effect.)Give a unit [Assault 2]. (+2 [might] while it's an attacker.)

Bonds of Strength
Bonds of Strength

Spell · Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Give two friendly units each +1 [might] this turn.

Boneshiver
Boneshiver +1 versies

Gear · Body · E3

[Equip] (1)[rune body] ((1)[rune body]: Attach this to a unit you control.)

Boots of Swiftness
Boots of Swiftness

Gear · Chaos · E3

[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)

Breakneck Mech
Breakneck Mech

Unit · Mind · E8 · M7

Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [rune rainbow] to choose us with a spell or ability. We can move from battlefield to battlefield.)I enter ready if you control another Mech.

Brutalizer
Brutalizer

Gear · Calm · E2

[Equip] [rune calm] ([rune calm]: Attach this to a unit you control.)

Bubble Bot
Bubble Bot

Unit · Mind · E3 · M3

When you play me, ready another friendly Mech.

Buhru Captain
Buhru Captain

Unit · Body · E3 · M3

When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [might] buff if it doesn't already have one.)

Bushwhack
Bushwhack

Spell · Fury · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Friendly units enter ready this turn. Play a Gold gear token exhausted.

Called Shot
Called Shot

Spell · Chaos · E0

[Action] (Play on your turn or in showdowns.)[Repeat] [rune chaos] (You may pay the additional cost to repeat this spell's effect.)Look at the top 2 cards of your Main Deck. Draw one and recycle the other.

Card Sharp
Card Sharp

Unit · Mind · E3 · M3

When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.

Chemtech Cask
Chemtech Cask

Gear · Mind · E1

When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.

Combat Chef
Combat Chef

Unit · Body · E5 · M5

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [rune rainbow] less, even if it's already attached.)

Corina Veraza
Corina Veraza

Unit · Order · E7 · M6

[Accelerate] (You may pay (1)[rune order] as an additional cost to have me enter ready.)When I move to a battlefield, play three 1 [might] Recruit unit tokens here.

Corrupt Enforcer
Corrupt Enforcer

Unit · Chaos · E3 · M4

When I move to a battlefield, discard 1.When I win a combat, draw 1.

Counter Strike
Counter Strike

Signature Spell · Calm/Body · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Cull
Cull

Gear · Chaos · E1

[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)

Danger Zone
Danger Zone

Signature Spell · Fury/Mind · E1

[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (1)[rune rainbow] (You may pay the additional cost to repeat this spell's effect.)Give your Mechs +1 [might] this turn.

Dauntless Vanguard
Dauntless Vanguard

Unit · Body · E4 · M4

You may play me to an occupied enemy battlefield.

Deathgrip
Deathgrip

Spell · Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Kill a friendly unit to give +[might] equal to its Might to another friendly unit this turn. Draw 1.

Defiant Dance
Defiant Dance

Signature Spell · Calm/Chaos · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 [might] this turn and another unit -2 [might] this turn.

Desert's Call
Desert's Call

Spell · Calm · E2

[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Play a 2 [might] Sand Soldier unit token.

Detonate
Detonate

Spell · Fury · E1

Kill a gear. Its controller draws 2.

Direwing
Direwing

Unit · Body · E7 · M7

I enter ready if you control another Dragon.

Disarming Rake
Disarming Rake

Unit · Calm · E3 · M2

When you play me, you may kill a gear.

Downwell
Downwell

Spell · Chaos · E8

Return all units and gear to their owners' hands.

Drag Under
Drag Under

Spell · Order · E5

[Action] (Play on your turn or in showdowns.)I cost (2) less to play from anywhere other than your hand.Kill a unit at a battlefield.

Draven - Audacious
Draven - Audacious +1 versies

Champion Unit · Chaos · E6 · M6

[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)The first time I win a combat each turn, you score 1 point.When I die in combat, choose an opponent. They score 1 point.

Draven - Glorious Executioner
Draven - Glorious Executioner +2 versies

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Draven - Vanquisher
Draven - Vanquisher +1 versies

Champion Unit · Fury · E4 · M4

When I win a combat, play a Gold gear token exhausted.When I attack or defend, you may pay [rune fury]. If you do, give me +2 [might] this turn.

Dropboarder
Dropboarder

Unit · Mind · E4 · M4

When you play me, if you control two or more gear, ready me.

Dunebreaker
Dunebreaker

Unit · Fury · E7 · M7

If you have two or fewer cards in your hand, I enter ready.When I hold, draw 2.

Eager Drakehound
Eager Drakehound

Unit · Fury · E3 · M3

I enter ready.

Edge of Night
Edge of Night

Gear · Chaos · E3

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)When you play this from face down, attach it to a unit you control here.[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)

Eminent Benefactor
Eminent Benefactor

Unit · Order · E6 · M5

When I hold, play two Gold gear tokens exhausted.

Emperor's Dais
Emperor's Dais

Battlefield · Colorless

When you conquer here, you may pay (1) and return a unit you control here to its owner's hand. If you do, play a 2 [might] Sand Soldier unit token here.