135.2.e. Symbols 135.2.e.1. Rules text sometimes contains symbols that express game concepts. Each symbol also has a shorthand used to represent it in written text. 135.2.e.2. The cost of Exhausting a Permanent is represented by the “exhaust symbol,” which resembles a card turning sideways. Its shorthand is [E]. (Some previous rules information has given its shorthand as [T].) 135.2.e.3. Might is represented by the “Might symbol,” which resembles a sword and shield. Its shorthand is [M]. (Some previous rules information has given its shorthand as [S].) 135.2.e.4. Power of a specific Domain is represented by its domain symbol and the corresponding shorthand. See rule 134. Domain for more information. 135.2.e.5. Power of any Domain is represented by a swirling rainbow symbol. Its shorthand is [A]. 135.2.e.5.a. When required as a cost, [A] can be paid by Power of any Domain. 135.2.e.5.b. When Added to a player’s Rune Pool, [A] can be spent to pay a Power cost of any Domain. 135.2.e.6. Power of a domain corresponding to a card’s own Domain is not represented by a symbol, but appears in these rules similarly to other symbols. Its shorthand is [C]. 135.2.e.6.a. When a [C] shorthand is printed on a card as reminder text, it assumes that card’s usual Domain, but it still means “one Power of this card’s Domain.” 135.2.e.6.b. A [C] shorthand on a card with no Domain or with multiple Domains is processed as [A] instead. 135.2.e.7. A keyword associated with an ability is indicated by the [>] symbol. 135.2.e.7.a. This could be a dependent keyword like [Legion][>] or [Level][>], or it could be a permissive keyword like [Action][>] or [Reaction][>]. 135.2.e.7.b. Whatever instruction or ability comes after the [>] is modified by the keyword that comes before the [>]. Either it will be inactive, in the case of a dependent keyword, or it will receive the permission granted by the keyword in the case of a permissive keyword.