383.4.c. Conquer Effects are Triggered Abilities with a Condition of a Unit participating in, and successfully Conquering a Battlefield. 383.4.c.1. These are commonly structured as “When I conquer…” and “When you conquer…” 383.4.c.2. This category of Triggered Abilities encompasses only those that are triggered from Units that were present during the Conquer action, or Abilities that reference the player that performed the Conquer action. 383.4.c.2.a. The Conquer Abilities of Units are put on the Chain as Pending Items after the Unit(s) these effects correspond to are present at a Battlefield when a player gains control of it and gains 1 Victory Point from Conquering. 383.4.c.2.b. The Conquer Abilities of anything that references the player Conquering is put on the Chain as a Pending Item when the Condition that the player that controls the triggering source has performed a Conquer and gained 1 Victory Point. 383.4.c.2.c. If the act of gaining one point from Conquering is negated or replaced in any way, the Conquer Effect will still trigger. 383.4.c.3. These Triggered Abilities can be referred to as Conquer Effects.