506.3.d. Examples of observable impact: 506.3.d.1. The trigger would change a point total. (Example card: Ahri, Alluring) 506.3.d.2. The trigger would change a rune total. (Example card: Startipped Peak) 506.3.d.3. The trigger would add a Buff token to a unit. (Example card: Sett, Brawler) 506.3.d.4. The trigger would impact combat or other game procedures. A card that reads “When you play a spell, give me +1 Might this turn.” does NOT have an immediate observable impact. It has an observable impact once it’s Might would be relevant. (Example card: Ravenbloom Student) 506.3.d.5. A trigger would cause a player to draw or discard. (Example card: Traveling Merchant) 506.3.d.6. A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain) 506.3.d.7. A trigger would cause a unit to move. (Example card: Stealthy Pursuer) 506.3.d.8. A player asks for public information that would be impacted by a trigger. See 502 for more information on public information. 506.3.d.9. A player would be required to make a choice of whether or not to place an optional trigger on the chain. (Example: Overzealous Fan)