Riftbound Rules

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26 kaarten · alfabetisch

Akali, Deadly Weapon
Akali, Deadly Weapon +1 versies

Champion Unit · Fury · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.)When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.[Empowered][>] I have +1 .

Ambessa, Respected and Feared
Ambessa, Respected and Feared +1 versies

Champion Unit · Order · E5 · M5

[Empower] 1 (1: Empower me. Use only if not Empowered.)[Empowered][>] I have [Assault 2]. (+2 while I'm an attacker.)[Empowered][>] When I attack, kill an enemy unit here with less Might than me.

Apprentice Mage
Apprentice Mage

Unit · Mind · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.)When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)[Empowered][>] I have +1 .

Dame the Despoiler
Dame the Despoiler

Unit · Body · E5 · M5

[Empower] 5 (5: Empower me. Use only if not Empowered.)[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 this turn.

Defender of Tomorrow
Defender of Tomorrow

Legend · Mind/Body

[Empower] 2 (2: Empower me. Use only if not Empowered.)1, : Ready a gear.[Empowered][>] 1, : Ready 2 gear.

Gangplank, Naval
Gangplank, Naval +1 versies

Champion Unit · Body · E6 · M6

[Empower] (: Empower me. Use only if not Empowered.)[Empowered][>] If a spell or ability that chooses me would stun me, give me -, or return me to hand, give me +3 instead.

Glowstone
Glowstone

Gear · Order · E2

[Empower] (: Empower me. Use only if not Empowered.)Disempower this, : Choose a player. They gain control of this and recall it. (Send it to their base.)At the end of your turn, kill this and deal 5 to all units you control.

Heart of the Tempest
Heart of the Tempest +1 versies

Legend · Order/Chaos

When you play a card from anywhere other than your hand, empower me.[Action][>] Disempower me, : Give a unit [Assault 2] this turn. (+2 while it's an attacker.)

Hextech Disc
Hextech Disc

Gear · Body · E4

[Empower] — (Pay the cost: Empower this. Use only if not Empowered.)Disempower this, 1, : Play a 3 Mech unit token to your base.

Hextech Formula
Hextech Formula

Gear · Mind · E2

This enters exhausted.: Empower another gear. (It becomes Empowered if it's not already.)

Kinkou Lifeblade
Kinkou Lifeblade

Unit · Chaos · E4 · M4

[Empower] 2 (2: Empower me. Use only if not Empowered.)[Empowered][>] I have +1 and [Ganking]. (I can move from battlefield to battlefield.)

Master of Shadows
Master of Shadows +1 versies

Legend · Fury/Chaos

When you banish a card you own, empower me. (I become Empowered if I'm not already.)[Action][>] Disempower me, : Discard 1, then draw 1.

Matriarch of War
Matriarch of War +1 versies

Legend · Body/Order

When you empower something else, empower me. (I become Empowered if I'm not already.)Disempower me, , : Ready a unit.

Mel, Defiant Soul
Mel, Defiant Soul +1 versies

Champion Unit · Chaos · E5 · M4

[Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)When I become [Empowered], banish an enemy unit at a battlefield with 3 or less.

Mel, Newly Awakened
Mel, Newly Awakened +1 versies

Champion Unit · Mind · E4 · M4

When you play me, draw 1.[Empower] 3 (3: Empower me. Use only if not Empowered.)[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give - to a unit it chooses, it gives an additional -1 .

Mournful Witness
Mournful Witness

Unit · Calm · E2 · M2

When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)[Empowered][>] I have +2 .

Nasus, Ascended
Nasus, Ascended +1 versies

Champion Unit · Calm · E8 · M8

[Deflect 2] (Opponents must pay to choose me with a spell or ability.)[Empower] 8 (8: Empower me. Use only if not Empowered.)[Empowered][>] When I conquer, you score 1 point.

Punching Poro
Punching Poro

Unit · Fury · E2 · M2

[Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.)[Empowered][>] I have +1 .

Questionable Tome
Questionable Tome

Gear · Mind · E3

[Empower] — (Pay the cost: Empower me. Use only if not Empowered.)Disempower this, 1, : Draw 1.

Rage Amplifier
Rage Amplifier

Gear · Fury · E4

[Empower] 6 (6: Empower this. Use only if not Empowered.)Your units have +1 . If I'm [Empowered], they have +2 instead.

Risen Altar
Risen Altar

Battlefield · Colorless

[Empower] costs of your units here cost 1 or less.

Rogue Assassin
Rogue Assassin +1 versies

Legend · Fury/Calm

[Empower] 3 (3: Empower this. Use only if not Empowered.)[Action][>] : If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.

Soul's Reflection
Soul's Reflection +1 versies

Legend · Mind/Chaos

When you empower something else, empower me. (I become Empowered if I'm not already.)Disempower me, : Give a unit at a battlefield -2 this turn.

Steel Paws
Steel Paws

Unit · Calm · E1 · M0

[Deflect] (Opponents must pay to choose me with a spell or ability.)[Empower] 7 (7: Empower me. Use only if not Empowered.)[Empowered][>] I have +7 .

Tools of Empire
Tools of Empire

Gear · Body · E4

[Empower] 2 (2: Empower this. Use only if not Empowered.): Give a unit +2 this turn. If this is [Empowered], give that unit +4 this turn instead.

Wild Claw
Wild Claw

Spell · Body · E7

Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)