Mel, Newly Awakened
Mind Energy4 Might4 Power1
Kaarttekst
When you play me, draw 1.[Empower] (3) ((3): Empower me. Use only if not Empowered.)[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[might] to a unit it chooses, it gives an additional -1 [might].
Tags
NoxusMel
Andere versies
Regels en errata voor deze kaart
710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …
143.2.b. If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. See rule 460. The Combat Damage Step for more information.…
709. A Unit "becomes Mighty" at the moment its Might changes from being less than 5 to being 5 or greater. Example: A Unit with Might 4 that gets +1 [M] becomes Mighty. Example: A Unit with Might 5 that gets +1 [M] does not become Mighty, because it was alread…
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