Mel, Newly Awakened
Mind Energy4 Might4 Power1
Kaarttekst
When you play me, draw 1. [Empower] 3 [Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give - to a unit it chooses, it gives an additional -1 .
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Mel
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Regels en errata voor deze kaart
Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …
1. Assignment of Might is dealt with in this layer. Example: A spell reads "A unit's Might becomes 4 this turn." The unit's Might is set to 4 in this layer.…
If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. See rule 460. The Combat Damage Step for more information.…
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