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When I attack or defend, give an enemy unit here -2 [might] this turn, to a minimum of 1 [might].
When I attack or defend, give an enemy unit here -2 [might] this turn, to a minimum of 1 [might].
When an enemy unit attacks a battlefield you control, give it -1 [might] this turn, to a minimum of 1 [might].
[Empower] (2) ((2): Empower me. Use only if not Empowered.)When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)[Empowered][>] I have +1 [might].
[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
When you play me, return a gear from your trash to your hand.
When I attack, you may pay [rune mind] to play a card with [Hidden] from your hand here, ignoring its cost.
You may exhaust your legend as an additional cost to play me.When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
[Action] (Play on your turn or in showdowns.)[Repeat] (1)[rune mind] (You may pay the additional cost to repeat this spell's effect.)Deal 1 to up to three units at the same location.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)When you play me, give a unit -2 [might] this turn, to a minimum of 1 [might].
[Shield 2] (+2 [might] while I'm a defender.)Your hold effects for holding here trigger an additional time.When I hold, [Add] [rune rainbow] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [rune rainbow] to choose us with a spell or ability. We can move from battlefield to battlefield.)I enter ready if you control another Mech.
When you play me, ready another friendly Mech.
When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)When you play me, give your other units here [Shield] this turn. (+1 [might] while they're defenders.)
When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip] [rune mind] ([rune mind]: Attach this to a unit you control.)
When you play me, draw 1.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Reaction] (Play any time, even before spells and abilities resolve.)Draw 2.
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
[Action] (Play on your turn or in showdowns.)Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
When you play a unit, gear, or activated ability with Energy cost (7) or more, you may exhaust me to ready up to 2 runes.
[Repeat] — (1) / [rune rainbow] / (1)[rune rainbow] (You may pay each additional cost to repeat this spell's effect.)Choose one you haven't already chosen —Draw 1.Deal 2 to a unit at a battlefield.Deal 3 to a unit at a base.Give a unit at a battlefield -4 [might] this turn.
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (1)[rune rainbow] (You may pay the additional cost to repeat this spell's effect.)Give your Mechs +1 [might] this turn.
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [exhaust]: [Add] [rune rainbow].")
[Reaction] (Play any time, even before spells and abilities resolve.)Ignore [Deflect] while paying this spell's cost.Give an enemy Body ([rune body]) unit -5 [might] this turn.
[Empower] (2)[rune rainbow][rune rainbow] ((2)[rune rainbow][rune rainbow]: Empower me. Use only if not Empowered.)(1), [exhaust]: Ready a gear.[Empowered][>] (1), [exhaust]: Ready 2 gear.
When a showdown begins here, you may pay (1). If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
[Reaction][>] [exhaust]: [Add] (1). Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Draw 1.
[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
My Might is increased by the number of cards in your trash.At the start of your Beginning Phase, recycle 3 from your trash.
When you play me, if you control two or more gear, ready me.
While I'm at a battlefield, the Energy costs for spells you play is reduced by (1), to a minimum of (1).
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit -4 [might] this turn.[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
[Accelerate] (You may pay (1)[rune mind] as an additional cost to have me enter ready.)[Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)
[exhaust]: [Reaction] — [Add] (1). (Abilities that add resources can't be reacted to.)
[Equip] [rune mind] ([rune mind]: Attach this to a unit you control.)
When I attack or defend, deal damage equal to my Might to an enemy unit here.I don't deal combat damage.[rune mind]: [Action] — Move me to your base.
[exhaust]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
[Action] (Play on your turn or in showdowns.)Deal 6 to a unit at a battlefield.
When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost (4) or more from among them and draw it. Recycle the rest.
[Action] (Play on your turn or in showdowns.)Deal 8 to a unit.
Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
[Unique] (Your deck can have only 1 card with this name.)[Equip] [rune rainbow] ([rune rainbow]: Attach this to a unit you control.)
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.
When you draw your second card each turn, give a friendly unit +2 [might] this turn.
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Give a unit -2 [might] this turn.
You may pay [rune mind] as an additional cost to play me.When you play me, if you paid the additional cost, give a unit -2 [might] this turn.
Recycle 3 from your trash, (1), [exhaust]: Draw 1.
[Accelerate] (You may pay (1)[rune mind] as an additional cost to have me enter ready.)Each Equipment attached to me gives double its base Might bonus.
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)Other friendly units have [Vision].
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 [might] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.Discard 1, [exhaust]: Play a 1 [might] Bird unit token with [Deflect]. (Opponents must pay [rune rainbow] to choose it with a spell or ability.)
I have all [exhaust] abilities of all friendly legends, units, and gear.
[exhaust]: [Reaction] — Pay any amount of [rune rainbow] to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
This enters exhausted.[exhaust]: Empower another gear. (It becomes Empowered if it's not already.)
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)