Regels en errata voor deze kaart
§ 710
710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …
§ 316.2.b
316.2.b.1. In Modes of Play with teammates, the Turn Player's teammates may play spells and activate abilities, including ones without Action or Reaction. They can only do so when the Turn Player invites them to do so with their own Priority.…
§ 484.8.a
484.8.a. Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…
Vergelijkbare kaarten Bekijk in graph →
Mesmerize 82% Mind zelfde type
Back to Back 80% Reaction zelfde type
Meditation 79% Reaction zelfde type
Challenge 79% zelfde type
Bonds of Strength 79% zelfde type
Discipline 78% Reaction zelfde type
Repulse 78% zelfde type
Combat Experience 78% zelfde type