Riftbound Rules
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Convergent Mutation

Convergent Mutation

Spell · Rare · Origins #108

Mind Energy2 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

Mechanieken

Reaction

Triggers en effecten

Effecten: increase a friendly unit's Might to match another friendly unit's Might this turn

Regels en errata voor deze kaart

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Lees hele sectie → · Core Rules PDF (officieel)

§ 316.2.b

316.2.b.1. In Modes of Play with teammates, the Turn Player's teammates may play spells and activate abilities, including ones without Action or Reaction. They can only do so when the Turn Player invites them to do so with their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 484.8.a

484.8.a. Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Mesmerize Mesmerize 82% Mind zelfde type
Back to Back Back to Back 80% Reaction zelfde type
Meditation Meditation 79% Reaction zelfde type
Challenge Challenge 79% zelfde type
Bonds of Strength Bonds of Strength 79% zelfde type
Discipline Discipline 78% Reaction zelfde type
Repulse Repulse 78% zelfde type
Combat Experience Combat Experience 78% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.