Riftbound Rules

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31 kaarten · alfabetisch

Back to Back
Back to Back

Spell · Order · E3

[Reaction] (Play any time, even before spells and abilities resolve.)Give two friendly units each +2 [might] this turn.

Call to Glory
Call to Glory

Spell · Order · E3

[Reaction] (Play any time, even before spells and abilities resolve.)As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.Give a unit +3 [might] this turn.

Cannon Barrage
Cannon Barrage

Spell · Body · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Deal 2 to all enemy units in combat.

Consult the Past
Consult the Past +1 versies

Spell · Mind · E4

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Reaction] (Play any time, even before spells and abilities resolve.)Draw 2.

Convergent Mutation
Convergent Mutation

Spell · Mind · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.

Darius - Hand of Noxus
Darius - Hand of Noxus +3 versies

Legend · Fury/Order

[exhaust]: [Reaction], [Legion] — [Add] (1). (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Defy
Defy

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell that costs no more than (4) and no more than [rune rainbow].

Discipline
Discipline +1 versies

Spell · Calm · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 [might] this turn. Draw 1.

Energy Conduit
Energy Conduit

Gear · Mind · E3

[exhaust]: [Reaction] — [Add] (1). (Abilities that add resources can't be reacted to.)

En Garde
En Garde

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Give a friendly unit +1 [might] this turn, then an additional +1 [might] this turn if it is the only unit you control there.

Flurry of Blades
Flurry of Blades

Spell · Body · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Deal 1 to all units at battlefields.

Gust
Gust

Spell · Chaos · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Return a unit at a battlefield with 3 [might] or less to its owner's hand.

Kai'Sa - Daughter of the Void
Kai'Sa - Daughter of the Void +3 versies

Champion Legend · Fury/Mind

[exhaust]: [Reaction] — [Add] [rune rainbow]. Use only to play spells. (Abilities that add resources can't be reacted to.)

Meditation
Meditation

Spell · Calm · E2

[Reaction] (Play any time, even before spells and abilities resolve.)As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.

Mystic Reversal
Mystic Reversal

Spell · Calm · E4

[Reaction] (Play any time, even before spells and abilities resolve.)Gain control of a spell. You may make new choices for it.

Retreat
Retreat

Spell · Mind · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.

Seal of Discord
Seal of Discord +1 versies

Gear · Chaos · E0

[exhaust]: [Reaction] — [Add] [rune chaos]. (Abilities that add resources can't be reacted to.)

Seal of Focus
Seal of Focus +1 versies

Gear · Calm · E0

[exhaust]: [Reaction] — [Add] [rune calm]. (Abilities that add resources can't be reacted to.)

Seal of Insight
Seal of Insight +1 versies

Gear · Mind · E0

[exhaust]: [Reaction] — [Add] [rune mind]. (Abilities that add resources can't be reacted to.)

Seal of Rage
Seal of Rage +1 versies

Gear · Fury · E0

[exhaust]: [Reaction] — [Add] [rune fury]. (Abilities that add resources can't be reacted to.)

Seal of Strength
Seal of Strength +1 versies

Gear · Body · E0

[exhaust]: [Reaction] — [Add] [rune body]. (Abilities that add resources can't be reacted to.)

Seal of Unity
Seal of Unity +1 versies

Gear · Order · E0

[exhaust]: [Reaction] — [Add] [rune order]. (Abilities that add resources can't be reacted to.)

Shakedown
Shakedown

Spell · Fury · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.

Shen - Kinkou
Shen - Kinkou

Champion Unit · Order · E3 · M3

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)[Shield 2] (+2 [might] while I'm a defender.)[Tank] (I must be assigned combat damage first.)

Siphon Power
Siphon Power

Signature Spell · Mind/Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a battlefield. Give friendly units there +1 [might] this turn and enemy units there -1 [might] this turn, to a minimum of 1 [might].

Smoke Screen
Smoke Screen

Spell · Mind · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit -4 [might] this turn, to a minimum of 1 [might].

Spoils of War
Spoils of War

Spell · Body · E4

[Reaction] (Play any time, even before spells and abilities resolve.)If an enemy unit has died this turn, this costs (2) less.Draw 2.

Stupefy
Stupefy

Spell · Mind · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit -1 [might] this turn, to a minimum of 1 [might]. Draw 1.

Unyielding Spirit
Unyielding Spirit

Spell · Body · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Prevent all spell and ability damage this turn.

Wind Wall
Wind Wall

Spell · Calm · E3

[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell.

Zhonya's Hourglass
Zhonya's Hourglass

Gear · Calm · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)