Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Reaction] (Play any time, even before spells and abilities resolve.)Give two friendly units each +2 [might] this turn.
[Reaction] (Play any time, even before spells and abilities resolve.)As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.Give a unit +3 [might] this turn.
[Reaction] (Play any time, even before spells and abilities resolve.)Deal 2 to all enemy units in combat.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Reaction] (Play any time, even before spells and abilities resolve.)Draw 2.
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
[exhaust]: [Reaction], [Legion] — [Add] (1). (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell that costs no more than (4) and no more than [rune rainbow].
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 [might] this turn. Draw 1.
[exhaust]: [Reaction] — [Add] (1). (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.)Give a friendly unit +1 [might] this turn, then an additional +1 [might] this turn if it is the only unit you control there.
[Reaction] (Play any time, even before spells and abilities resolve.)Deal 1 to all units at battlefields.
[Reaction] (Play any time, even before spells and abilities resolve.)Return a unit at a battlefield with 3 [might] or less to its owner's hand.
[exhaust]: [Reaction] — [Add] [rune rainbow]. Use only to play spells. (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.)As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.)Gain control of a spell. You may make new choices for it.
[Reaction] (Play any time, even before spells and abilities resolve.)Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
[exhaust]: [Reaction] — [Add] [rune chaos]. (Abilities that add resources can't be reacted to.)
[exhaust]: [Reaction] — [Add] [rune calm]. (Abilities that add resources can't be reacted to.)
[exhaust]: [Reaction] — [Add] [rune mind]. (Abilities that add resources can't be reacted to.)
[exhaust]: [Reaction] — [Add] [rune fury]. (Abilities that add resources can't be reacted to.)
[exhaust]: [Reaction] — [Add] [rune body]. (Abilities that add resources can't be reacted to.)
[exhaust]: [Reaction] — [Add] [rune order]. (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.)Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)[Shield 2] (+2 [might] while I'm a defender.)[Tank] (I must be assigned combat damage first.)
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a battlefield. Give friendly units there +1 [might] this turn and enemy units there -1 [might] this turn, to a minimum of 1 [might].
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit -4 [might] this turn, to a minimum of 1 [might].
[Reaction] (Play any time, even before spells and abilities resolve.)If an enemy unit has died this turn, this costs (2) less.Draw 2.
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit -1 [might] this turn, to a minimum of 1 [might]. Draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.)Prevent all spell and ability damage this turn.
[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)