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Gust

Gust

Spell · Common · Origins #169

Chaos Energy1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.)Return a unit at a battlefield with 3 :rb_might: or less to its owner's hand.

Mechanieken

Reaction

Triggers en effecten

Effecten: return a unit with 3 might or less at a battlefield to its owner's hand

Regels en errata voor deze kaart

§ 143.2.b

143.2.b. If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. See rule 460. The Combat Damage Step for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Lees hele sectie → · Core Rules PDF (officieel)

§ 337.1.c

337.1.c. Units, Gear, and abilities that Add resources resolve immediately when Finalized and do not progress to Step 2: Execute. See rule 349. Playing Cards for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Rebuke Rebuke 81% Chaos zelfde type
Combat Experience Combat Experience 81% zelfde type
Back to Back Back to Back 80% Reaction zelfde type
En Garde En Garde 80% Reaction zelfde type
Wind and Ghosts Wind and Ghosts 80% Chaos zelfde type
Retreat Retreat 80% Reaction zelfde type
Mesmerize Mesmerize 79% zelfde type
Star-Crossed Star-Crossed 79% Chaos zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.