Regels en errata voor deze kaart
§ 143.2.b
143.2.b. If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. See rule 460. The Combat Damage Step for more information.…
§ 710
710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …
§ 337.1.c
337.1.c. Units, Gear, and abilities that Add resources resolve immediately when Finalized and do not progress to Step 2: Execute. See rule 349. Playing Cards for more information.…
Vergelijkbare kaarten Bekijk in graph →
Rebuke 81% Chaos zelfde type
Combat Experience 81% zelfde type
Back to Back 80% Reaction zelfde type
En Garde 80% Reaction zelfde type
Wind and Ghosts 80% Chaos zelfde type
Retreat 80% Reaction zelfde type
Mesmerize 79% zelfde type
Star-Crossed 79% Chaos zelfde type