Wind and Ghosts
Chaos Energy3 Power1
Kaarttekst
[Action] (Play on your turn or in showdowns.)Choose a unit at a battlefield. If it has 3 or less, banish it. Otherwise, return it to its owner's hand.
Regels en errata voor deze kaart
710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …
143.2.b. If a unit's Might is ever less than 0, it is treated as 0 when referenced by spells and abilities, and when summing Might to be assigned as damage in the Combat Damage Step. See rule 460. The Combat Damage Step for more information.…
460.2.c.3. Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage t…
Vergelijkbare kaarten Bekijk in graph →
Possession 82% Chaos zelfde type
Gust 80% Chaos zelfde type
Ride The Wind 79% Chaos zelfde type
Smite 79% zelfde type
Challenge 77% zelfde type
Conscription 77% Chaos zelfde type
Windsinger 77% Chaos
Cleave 77% zelfde type