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Ride The Wind

Ride The Wind

Spell · Common · Origins #173

Chaos Energy2 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.)Move a friendly unit and ready it.

Mechanieken

Action

Triggers en effecten

Effecten: move a friendly unit · ready a friendly unit

Regels en errata voor deze kaart

§ 316.5.c

316.5.c. A Showdown is a structured Window of Opportunity where Players may play cards and activate abilities with Action or Reaction. See rule 341. Showdowns for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 316.2.b

316.2.b.1. In Modes of Play with teammates, the Turn Player's teammates may play spells and activate abilities, including ones without Action or Reaction. They can only do so when the Turn Player invites them to do so with their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 484.8.a

484.8.a. Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Switcheroo Switcheroo 78% Chaos zelfde type
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Here to Help Here to Help 78% zelfde type
Charm Charm 78% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.