Riftbound Rules

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39 kaarten · alfabetisch

Acceptable Losses
Acceptable Losses

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.)Each player kills one of their gear.

Blind Fury
Blind Fury

Spell · Fury · E4

[Action] (Play on your turn or in showdowns.)Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.

Block
Block

Spell · Calm · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Give a unit [Shield 3] and [Tank] this turn. (+3 [might] while it's a defender. It must be assigned combat damage first.)

Bullet Time
Bullet Time

Signature Spell · Body/Chaos · E1

[Action] (Play on your turn or in showdowns.)Pay any amount of [rune rainbow] to deal that much damage to all enemy units at a battlefield.

Challenge
Challenge +1 versies

Spell · Body · E2

[Action] (Play on your turn or in showdowns.)Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.

Cleave
Cleave

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.)Give a unit [Assault 3] this turn. (+3 [might] while it's an attacker.)

Confront
Confront

Spell · Body · E2

[Action] (Play on your turn or in showdowns.)Units you play this turn enter ready. Draw 1.

Disintegrate
Disintegrate

Spell · Fury · E4

[Action] (Play on your turn or in showdowns.)Deal 3 to a unit at a battlefield. If this kills it, draw 1.

Facebreaker
Facebreaker

Spell · Order · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)

Falling Comet
Falling Comet

Spell · Mind · E5

[Action] (Play on your turn or in showdowns.)Deal 6 to a unit at a battlefield.

Fight or Flight
Fight or Flight

Spell · Chaos · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Move a unit from a battlefield to its base.

Find Your Center
Find Your Center

Spell · Calm · E3

[Action] (Play on your turn or in showdowns.)If an opponent's score is within 3 points of the Victory Score, this costs (2) less.Draw 1 and channel 1 rune exhausted.

Fox-Fire
Fox-Fire

Signature Spell · Calm/Mind · E3

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.

Get Excited!
Get Excited!

Spell · Fury · E2

[Action] (Play on your turn or in showdowns.)Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)

Grand Strategem
Grand Strategem

Spell · Order · E6

[Action] (Play on your turn or in showdowns.)Give friendly units +5 [might] this turn.

Hextech Ray
Hextech Ray

Spell · Fury · E1

[Action] (Play on your turn or in showdowns.)Deal 3 to a unit at a battlefield.

Hidden Blade
Hidden Blade

Spell · Order · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield. Its controller draws 2.

Imperial Decree
Imperial Decree

Spell · Order · E5

[Action] (Play on your turn or in showdowns.)When any unit takes damage this turn, kill it.

Last Breath
Last Breath

Signature Spell · Calm/Chaos · E3

[Action] (Play on your turn or in showdowns.)Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.

Last Stand
Last Stand

Spell · Calm · E3

[Action] (Play on your turn or in showdowns.)Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Malzahar - Fanatic
Malzahar - Fanatic

Champion Unit · Mind · E4 · M3

Kill a friendly unit or gear, [exhaust]: [Action] — [Add] [rune rainbow][rune rainbow]. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)

Morbid Return
Morbid Return

Spell · Chaos · E2

[Action] (Play on your turn or in showdowns.)Return a unit from your trash to your hand.

Noxian Guillotine
Noxian Guillotine

Signature Spell · Fury/Order · E4

[Action] (Play on your turn or in showdowns.)Choose a unit. Kill it the next time it takes damage this turn.[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)

Overt Operation
Overt Operation

Spell · Body · E5

[Action] (Play on your turn or in showdowns.)For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 [might] buff.)

Portal Rescue
Portal Rescue

Spell · Mind · E3

[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then play it to base, ignoring its cost.

Possession
Possession

Spell · Chaos · E8

[Action] (Play on your turn or in showdowns.)Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)

Primal Strength
Primal Strength

Spell · Body · E4

[Action] (Play on your turn or in showdowns.)Give a unit +7 [might] this turn.

Rebuke
Rebuke

Spell · Chaos · E2

[Action] (Play on your turn or in showdowns.)Return a unit at a battlefield to its owner's hand.

Ride The Wind
Ride The Wind

Spell · Chaos · E2

[Action] (Play on your turn or in showdowns.)Move a friendly unit and ready it.

Rune Prison
Rune Prison

Spell · Calm · E2

[Action] (Play on your turn or in showdowns.)Stun a unit. (It doesn't deal combat damage this turn.)

Salvage
Salvage

Spell · Order · E2

[Action] (Play on your turn or in showdowns.)You may kill a gear. Draw 1.

Sky Splitter
Sky Splitter

Spell · Fury · E8

[Action] (Play on your turn or in showdowns.)This spell's Energy cost is reduced by the highest Might among units you control.Deal 5 to a unit at a battlefield.

Sprite Call
Sprite Call

Spell · Mind · E3

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Play a ready 3 [might] Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Stacked Deck
Stacked Deck +1 versies

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.)Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.

Stand United
Stand United

Spell · Calm · E3

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Buff a friendly unit. Buffs give an additional +1 [might] to friendly units this turn. (To buff a unit, give it a +1 [might] buff if it doesn't already have one.)

Thermo Beam
Thermo Beam

Spell · Fury · E5

[Action] (Play on your turn or in showdowns.)Kill all gear.

Void Seeker
Void Seeker +1 versies

Spell · Fury · E3

[Action] (Play on your turn or in showdowns.)Deal 4 to a unit at a battlefield. Draw 1.

Wallop
Wallop

Spell · Body · E2

[Action] (Play on your turn or in showdowns.)As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.Ready a unit.

Zenith Blade
Zenith Blade

Signature Spell · Calm/Order · E3

[Action] (Play on your turn or in showdowns.)Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)