Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Action] (Play on your turn or in showdowns.)Each player kills one of their gear.
[Action] (Play on your turn or in showdowns.)Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Give a unit [Shield 3] and [Tank] this turn. (+3 [might] while it's a defender. It must be assigned combat damage first.)
[Action] (Play on your turn or in showdowns.)Pay any amount of [rune rainbow] to deal that much damage to all enemy units at a battlefield.
[Action] (Play on your turn or in showdowns.)Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
[Action] (Play on your turn or in showdowns.)Give a unit [Assault 3] this turn. (+3 [might] while it's an attacker.)
[Action] (Play on your turn or in showdowns.)Units you play this turn enter ready. Draw 1.
[Action] (Play on your turn or in showdowns.)Deal 3 to a unit at a battlefield. If this kills it, draw 1.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
[Action] (Play on your turn or in showdowns.)Deal 6 to a unit at a battlefield.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Move a unit from a battlefield to its base.
[Action] (Play on your turn or in showdowns.)If an opponent's score is within 3 points of the Victory Score, this costs (2) less.Draw 1 and channel 1 rune exhausted.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.
[Action] (Play on your turn or in showdowns.)Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
[Action] (Play on your turn or in showdowns.)Give friendly units +5 [might] this turn.
[Action] (Play on your turn or in showdowns.)Deal 3 to a unit at a battlefield.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield. Its controller draws 2.
[Action] (Play on your turn or in showdowns.)When any unit takes damage this turn, kill it.
[Action] (Play on your turn or in showdowns.)Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
[Action] (Play on your turn or in showdowns.)Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Kill a friendly unit or gear, [exhaust]: [Action] — [Add] [rune rainbow][rune rainbow]. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
[Action] (Play on your turn or in showdowns.)Return a unit from your trash to your hand.
[Action] (Play on your turn or in showdowns.)Choose a unit. Kill it the next time it takes damage this turn.[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
[Action] (Play on your turn or in showdowns.)For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 [might] buff.)
[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then play it to base, ignoring its cost.
[Action] (Play on your turn or in showdowns.)Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)
[Action] (Play on your turn or in showdowns.)Give a unit +7 [might] this turn.
[Action] (Play on your turn or in showdowns.)Return a unit at a battlefield to its owner's hand.
[Action] (Play on your turn or in showdowns.)Move a friendly unit and ready it.
[Action] (Play on your turn or in showdowns.)Stun a unit. (It doesn't deal combat damage this turn.)
[Action] (Play on your turn or in showdowns.)You may kill a gear. Draw 1.
[Action] (Play on your turn or in showdowns.)This spell's Energy cost is reduced by the highest Might among units you control.Deal 5 to a unit at a battlefield.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Play a ready 3 [might] Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
[Action] (Play on your turn or in showdowns.)Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Buff a friendly unit. Buffs give an additional +1 [might] to friendly units this turn. (To buff a unit, give it a +1 [might] buff if it doesn't already have one.)
[Action] (Play on your turn or in showdowns.)Kill all gear.
[Action] (Play on your turn or in showdowns.)Deal 4 to a unit at a battlefield. Draw 1.
[Action] (Play on your turn or in showdowns.)As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.Ready a unit.
[Action] (Play on your turn or in showdowns.)Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)