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Last Stand

Last Stand

Spell · Rare · Origins #69

Calm Energy3 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.)Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Mechanieken

ActionTemporary

Triggers en effecten

Effecten: double a friendly unit's Might this turn · give Temporary to target unit

Regels en errata voor deze kaart

§ 432.1.a

432.1.a. This creates an effect that modulates that attribute by that specific amount for the duration specified by the Game Effect that instructed the player to perform this action. Example: A unit with 3 base Might and Shield 2 is in combat as a Defender. Sinc…

Lees hele sectie → · Core Rules PDF (officieel)

§ 429.5

429.5. This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.