Riftbound Rules

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Adaptatron
Adaptatron

Unit · Calm · E4 · M3

When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 [might] buff.)

Ahri - Alluring
Ahri - Alluring +2 versies

Champion Unit · Calm · E5 · M4

When I hold, you score 1 point.

Ahri - Nine-Tailed Fox
Ahri - Nine-Tailed Fox +3 versies

Champion Legend · Calm/Mind

When an enemy unit attacks a battlefield you control, give it -1 [might] this turn, to a minimum of 1 [might].

Akali, Silent
Akali, Silent +1 versies

Champion Unit · Calm · E4 · M4

I can't be chosen by enemy spells and abilities unless I'm in combat.When I move to a battlefield, give me +2 [might] this turn.

Allay, Eager Admirer
Allay, Eager Admirer

Unit · Calm · E3 · M3

[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)While I'm at a battlefield, your other units here have [Deflect].

Alpha Strike
Alpha Strike

Signature Spell · Calm/Body · E3

[Action] (Play on your turn or in showdowns.)Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Alpha Wildclaw
Alpha Wildclaw

Unit · Calm · E6 · M7

[Tank] (I must be assigned combat damage first.)Your units here with less Might than me can't be chosen by enemy spells and abilities.

Aphelios - Exalted
Aphelios - Exalted +2 versies

Champion Unit · Calm · E4 · M4

When you attach an Equipment to me, choose one that hasn't been chosen this turn —Ready 2 runes.Channel 1 rune exhausted.Buff a friendly unit.

Apprentice Smith
Apprentice Smith

Unit · Calm · E2 · M2

When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.

Arise!
Arise!

Signature Spell · Calm/Order · E6

Play a 2 [might] Sand Soldier unit token for each Equipment you control. Then ready two of them.

Azir - Ascendant
Azir - Ascendant +1 versies

Champion Unit · Calm · E6 · M6

[rune calm]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.

Azir - Emperor of the Sands
Azir - Emperor of the Sands +2 versies

Legend · Calm/Order

Your Sand Soldiers have [Weaponmaster].(1), [exhaust]: Play a 2 [might] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Back Off
Back Off

Spell · Calm · E3

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)[Stun] a unit. (It doesn't deal combat damage this turn.)If you played this from your hand, draw 1.

Blitzcrank - Impassive
Blitzcrank - Impassive +1 versies

Champion Unit · Calm · E5 · M5

[Tank] (I must be assigned combat damage first.)When you play me to a battlefield, you may move an enemy unit to here.When I hold, return me to my owner's hand.

Block
Block

Spell · Calm · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Give a unit [Shield 3] and [Tank] this turn. (+3 [might] while it's a defender. It must be assigned combat damage first.)

Brutalizer
Brutalizer

Gear · Calm · E2

[Equip] [rune calm] ([rune calm]: Attach this to a unit you control.)

Caitlyn - Patrolling
Caitlyn - Patrolling +1 versies

Champion Unit · Calm · E3 · M3

I must be assigned combat damage last.[exhaust]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.

Calm Rune
Calm Rune +3 versies

Basic Rune · Calm

Charm
Charm

Spell · Calm · E1

Move an enemy unit.

Clockwork Keeper
Clockwork Keeper

Unit · Calm · E2 · M2

As you play me, you may pay [rune calm] as an additional cost. If you do, draw 1.

Combat Experience
Combat Experience

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +1 [might] this turn.[Level 6][>] Give it +3 [might] this turn instead. (While you have 6+ XP, get the effect.)

Counter Strike
Counter Strike

Signature Spell · Calm/Body · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Curator of the Sands
Curator of the Sands +1 versies

Legend · Calm/Mind

When you play a unit, gear, or activated ability with Energy cost (7) or more, you may exhaust me to ready up to 2 runes.

Daisy!
Daisy!

Signature Unit · Calm/Order · E9 · M8

I enter ready.Reduce my cost by (1) for each of the following tags among your units — Bird, Cat, Dog, and Poro.When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)

Defiant Dance
Defiant Dance

Signature Spell · Calm/Chaos · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 [might] this turn and another unit -2 [might] this turn.

Defy
Defy

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell that costs no more than (4) and no more than [rune rainbow].

Desert's Call
Desert's Call

Spell · Calm · E2

[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Play a 2 [might] Sand Soldier unit token.

Disarming Rake
Disarming Rake

Unit · Calm · E3 · M2

When you play me, you may kill a gear.

Discipline
Discipline +1 versies

Spell · Calm · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 [might] this turn. Draw 1.

Doran's Shield
Doran's Shield +1 versies

Gear · Calm · E1

[Equip] [rune calm] ([rune calm]: Attach this to a unit you control.)

Double Trouble
Double Trouble

Spell · Calm · E2

[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.

Dragon's Rage
Dragon's Rage

Signature Spell · Calm/Body · E4

Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

Eclipse Herald
Eclipse Herald

Unit · Calm · E7 · M7

When you stun an enemy unit, ready me and give me +1 [might] this turn.

Emperor's Divide
Emperor's Divide

Spell · Calm · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Move any number of friendly units at a battlefield to their base.

En Garde
En Garde

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Give a friendly unit +1 [might] this turn, then an additional +1 [might] this turn if it is the only unit you control there.

Enthusiastic Promoter
Enthusiastic Promoter

Unit · Calm · E3 · M2

[Backline] (I must be assigned combat damage last.)When I hold, [Buff] all units here. (Give each a +1 [might] buff if it doesn't have one.)

Esteemed Hierophant
Esteemed Hierophant

Unit · Calm · E5 · M5

While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.

Eye of Twilight
Eye of Twilight +1 versies

Legend · Calm/Order

[Action][>] [exhaust]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)

Feral Strength
Feral Strength

Spell · Calm · E2

[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Give a unit +2 [might] this turn.

Field Musicians
Field Musicians

Unit · Calm · E4 · M3

When you play me, give a unit +3 [might] this turn.

Find Your Center
Find Your Center

Spell · Calm · E3

[Action] (Play on your turn or in showdowns.)If an opponent's score is within 3 points of the Victory Score, this costs (2) less.Draw 1 and channel 1 rune exhausted.

Flurry of Feathers
Flurry of Feathers

Spell · Calm · E4

[Reaction]Choose one —Counter a spell.Play four 1 [might] Bird unit tokens with [Deflect]. (Opponents must pay [rune rainbow] to choose them with a spell or ability.)

Forgefire Cape
Forgefire Cape

Signature Gear · Calm/Mind · E4

[Unique] (Your deck can have only 1 card with this name.)[Equip] [rune rainbow] ([rune rainbow]: Attach this to a unit you control.)

Forgotten Signpost
Forgotten Signpost

Gear · Calm · E2

[Action][>] Exhaust a unit you control, [exhaust]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.

Fox-Fire
Fox-Fire

Signature Spell · Calm/Mind · E3

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.

Friendship
Friendship

Spell · Calm · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. Give it +1 [might] this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.

Frisky Hunter
Frisky Hunter

Unit · Calm · E4 · M3

When you play me, play a 1 [might] Bird unit token with [Deflect] here. (Opponents must pay [rune rainbow] to choose it with a spell or ability.)

Guardian Angel
Guardian Angel

Gear · Calm · E2

[Equip] [rune calm] ([rune calm]: Attach this to a unit you control.)

Guardian of the Passage
Guardian of the Passage

Unit · Calm · E6 · M6

When I hold, you may return a unit or gear from your trash to your hand.

Heart of Dark Ice
Heart of Dark Ice

Gear · Calm · E3

[exhaust]: Give a unit +3 [might] this turn.

Herald of Spring
Herald of Spring

Unit · Calm · E4 · M4

[Hunt] (When I conquer or hold, gain 1 XP.)When you play me, gain 2 XP.

Highlander
Highlander +1 versies

Signature Spell · Calm/Body · E4

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)

Honeyfruit
Honeyfruit

Gear · Calm · E2

This enters exhausted.[Reaction][>] [exhaust]: [Add] [rune rainbow]. (Abilities that add resources can't be reacted to.)[Level 6][>] [>>][Reaction][>] [exhaust]: [Add] (1)[rune rainbow]. (Use this ability only while you have 6+ XP.)

Iascylla
Iascylla

Unit · Calm · E7 · M6

When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.

Irelia - Blade Dancer
Irelia - Blade Dancer +2 versies

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay [rune rainbow] to ready it.When you conquer, you may pay (1) to ready me.

Irelia - Fervent
Irelia - Fervent +3 versies

Champion Unit · Calm · E5 · M4

[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)When you choose or ready me, give me +1 [might] this turn.

Ivern - Green Father
Ivern - Green Father +2 versies

Legend · Calm/Order

When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 [might] in Brush. It can be swapped back when scored.)

Ivern - Nurturer
Ivern - Nurturer +1 versies

Champion Unit · Calm · E5 · M4

When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 [might] buff if it doesn't have one.)

Janna - Savior
Janna - Savior

Champion Unit · Calm · E3 · M3

[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)When you play me, heal your units here, then move an enemy unit from here to its base.

Jax - Grandmaster At Arms
Jax - Grandmaster At Arms +2 versies

Legend · Calm/Body

(1), [exhaust]: Attach a detached Equipment you control to a unit you control.[exhaust]: Attach an attached Equipment you control to a unit you control.