Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 [might] buff.)
When I hold, you score 1 point.
When an enemy unit attacks a battlefield you control, give it -1 [might] this turn, to a minimum of 1 [might].
I can't be chosen by enemy spells and abilities unless I'm in combat.When I move to a battlefield, give me +2 [might] this turn.
[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)While I'm at a battlefield, your other units here have [Deflect].
[Action] (Play on your turn or in showdowns.)Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
[Tank] (I must be assigned combat damage first.)Your units here with less Might than me can't be chosen by enemy spells and abilities.
When you attach an Equipment to me, choose one that hasn't been chosen this turn —Ready 2 runes.Channel 1 rune exhausted.Buff a friendly unit.
When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Play a 2 [might] Sand Soldier unit token for each Equipment you control. Then ready two of them.
[rune calm]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Your Sand Soldiers have [Weaponmaster].(1), [exhaust]: Play a 2 [might] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)[Stun] a unit. (It doesn't deal combat damage this turn.)If you played this from your hand, draw 1.
[Tank] (I must be assigned combat damage first.)When you play me to a battlefield, you may move an enemy unit to here.When I hold, return me to my owner's hand.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Give a unit [Shield 3] and [Tank] this turn. (+3 [might] while it's a defender. It must be assigned combat damage first.)
[Equip] [rune calm] ([rune calm]: Attach this to a unit you control.)
I must be assigned combat damage last.[exhaust]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Move an enemy unit.
As you play me, you may pay [rune calm] as an additional cost. If you do, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +1 [might] this turn.[Level 6][>] Give it +3 [might] this turn instead. (While you have 6+ XP, get the effect.)
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
When you play a unit, gear, or activated ability with Energy cost (7) or more, you may exhaust me to ready up to 2 runes.
I enter ready.Reduce my cost by (1) for each of the following tags among your units — Bird, Cat, Dog, and Poro.When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 [might] this turn and another unit -2 [might] this turn.
[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell that costs no more than (4) and no more than [rune rainbow].
[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Play a 2 [might] Sand Soldier unit token.
When you play me, you may kill a gear.
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 [might] this turn. Draw 1.
[Equip] [rune calm] ([rune calm]: Attach this to a unit you control.)
[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
When you stun an enemy unit, ready me and give me +1 [might] this turn.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Move any number of friendly units at a battlefield to their base.
[Reaction] (Play any time, even before spells and abilities resolve.)Give a friendly unit +1 [might] this turn, then an additional +1 [might] this turn if it is the only unit you control there.
[Backline] (I must be assigned combat damage last.)When I hold, [Buff] all units here. (Give each a +1 [might] buff if it doesn't have one.)
While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
[Action][>] [exhaust]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Give a unit +2 [might] this turn.
When you play me, give a unit +3 [might] this turn.
[Action] (Play on your turn or in showdowns.)If an opponent's score is within 3 points of the Victory Score, this costs (2) less.Draw 1 and channel 1 rune exhausted.
[Reaction]Choose one —Counter a spell.Play four 1 [might] Bird unit tokens with [Deflect]. (Opponents must pay [rune rainbow] to choose them with a spell or ability.)
[Unique] (Your deck can have only 1 card with this name.)[Equip] [rune rainbow] ([rune rainbow]: Attach this to a unit you control.)
[Action][>] Exhaust a unit you control, [exhaust]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Kill any number of units at a battlefield with total Might 4 or less.
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. Give it +1 [might] this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When you play me, play a 1 [might] Bird unit token with [Deflect] here. (Opponents must pay [rune rainbow] to choose it with a spell or ability.)
[Equip] [rune calm] ([rune calm]: Attach this to a unit you control.)
When I hold, you may return a unit or gear from your trash to your hand.
[exhaust]: Give a unit +3 [might] this turn.
[Hunt] (When I conquer or hold, gain 1 XP.)When you play me, gain 2 XP.
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
This enters exhausted.[Reaction][>] [exhaust]: [Add] [rune rainbow]. (Abilities that add resources can't be reacted to.)[Level 6][>] [>>][Reaction][>] [exhaust]: [Add] (1)[rune rainbow]. (Use this ability only while you have 6+ XP.)
When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
When you choose a friendly unit, you may exhaust me and pay [rune rainbow] to ready it.When you conquer, you may pay (1) to ready me.
[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)When you choose or ready me, give me +1 [might] this turn.
When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 [might] in Brush. It can be swapped back when scored.)
When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 [might] buff if it doesn't have one.)
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)When you play me, heal your units here, then move an enemy unit from here to its base.
(1), [exhaust]: Attach a detached Equipment you control to a unit you control.[exhaust]: Attach an attached Equipment you control to a unit you control.