Riftbound Rules
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Friendship

Friendship

Spell · Uncommon · Unleashed #46

Calm Energy1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. Give it +1 :rb_might: this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.

Regels en errata voor deze kaart

§ 429.3

429.3. Activated abilities that Add resources and have the Reaction tag can be activated during the playing or resolution of other spells and abilities, any time that those spells or abilities require resources be paid. Example: A player can add Energy and Pow…

Lees hele sectie → · Core Rules PDF (officieel)

§ 316.2.b

316.2.b.1. In Modes of Play with teammates, the Turn Player's teammates may play spells and activate abilities, including ones without Action or Reaction. They can only do so when the Turn Player invites them to do so with their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Discipline Discipline 84% Calm zelfde type
En Garde En Garde 84% Calm zelfde type
Back to Back Back to Back 81% zelfde type
Mesmerize Mesmerize 81% zelfde type
Meditation Meditation 80% Calm zelfde type
Feral Strength Feral Strength 79% Calm zelfde type
Combat Experience Combat Experience 79% Calm zelfde type
Bonds of Strength Bonds of Strength 78% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.