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[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell. Return it to its owner's hand instead of putting it in their trash.[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
When a player plays a spell, they may give a unit they control here +1 [might] this turn.
[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)While I'm at a battlefield, your other units here have [Deflect].
[Action] (Play on your turn or in showdowns.)Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
[Tank] (I must be assigned combat damage first.)Your units here with less Might than me can't be chosen by enemy spells and abilities.
If a unit here would die during combat, its controller may pay [rune rainbow][rune rainbow][rune rainbow] to heal it, exhaust it, and recall it instead.
When you hold here, you may move a unit at a battlefield to its base.
When you play me, return all units with 2 [might] or less to their owners' hands.
[Hunt 2] (When I conquer or hold, gain 2 XP.)I can be played to an occupied battlefield if an enemy unit is alone there.Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
You may kill a friendly unit as an additional cost to play me. If you do, I cost (1) less for each Energy it costs and [rune order] less for each Power it costs.[Ganking] (I can move from battlefield to battlefield.)When I attack, the defender must kill one of their units here.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)[Stun] a unit. (It doesn't deal combat damage this turn.)If you played this from your hand, draw 1.
[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")I can't be chosen by enemy spells and abilities.Other friendly units have +2 [might].
When you play me, choose a player. They discard 1.
Units here with [Temporary] have [Shield]. (+1 [might] while they're defenders.)
[Assault] (+1 [might] while I'm an attacker.)[Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)
When you play this, you may move an enemy unit.When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
[Equip] (1)[rune fury] ((1)[rune fury]: Attach this to a unit you control.)
When you play a unit, you may pay (1) to gain 1 XP.Spend 3 XP, [exhaust]: Ready a unit.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.
[Deathknell][>] Play a 1 [might] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [rune rainbow] to choose a [Deflect] unit with a spell or ability.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)When you play me, give your other units here [Shield] this turn. (+1 [might] while they're defenders.)
Choose two units. They deal damage equal to their Mights to each other.
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +1 [might] this turn.[Level 6][>] Give it +3 [might] this turn instead. (While you have 6+ XP, get the effect.)
Draw 2.[Level 6][>] This costs (2) less. (While you have 6+ XP, get the effect.)[Level 11][>] This costs (4) less instead.
You may spend 5 XP as an additional cost to play this.Choose an enemy unit at a battlefield with 3 [might] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
If you've played a spell this turn, you may pay [rune chaos] as an additional cost to play me. If you do, I enter ready.
[Action] (Play on your turn or in showdowns.)Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
I have +2 [might] while I'm attacking with another unit.
[Hunt] (When I conquer or hold, gain 1 XP.)Spend 2 XP: [Buff] me. (Give me a +1 [might] buff if I don't have one.)
When you play this, banish all units from your trash.[exhaust]: Play a unit banished with this. (You must pay its costs.)
[Repeat] — (1) / [rune rainbow] / (1)[rune rainbow] (You may pay each additional cost to repeat this spell's effect.)Choose one you haven't already chosen —Draw 1.Deal 2 to a unit at a battlefield.Deal 3 to a unit at a base.Give a unit at a battlefield -4 [might] this turn.
I enter ready.Reduce my cost by (1) for each of the following tags among your units — Bird, Cat, Dog, and Poro.When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Deal 2 to a unit. Its controller may play this spell again for [rune rainbow]. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [exhaust]: [Add] [rune rainbow].")
Kill a unit at a battlefield. Then, if it had 3 [might] or less, you may play this from your trash for [rune rainbow].
When you play me, gain 1 XP.
I can't move to base.
When a showdown begins here, you may pay (1). If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)When you play a spell, give me +2 [might] this turn.
[Reaction][>] [exhaust]: [Add] (1). Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
[Reaction] (Play any time, even before spells and abilities resolve.)Choose one —Choose up to 3 cards from opponents' trashes. Their owners recycle them.Draw 1.
[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)[Action][>] Kill this, [exhaust]: Give a unit +2 [might] this turn.
[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit -4 [might] this turn.[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Any amount of your damage is enough to kill enemy units.When you play me, choose up to one enemy unit at each location. Deal 1 to them.
[Hunt] (When I conquer or hold, gain 1 XP.)Spend 2 XP: [Buff] me. (Give me a +1 [might] buff if I don't have one.)
[Backline] (I must be assigned combat damage last.)When I hold, [Buff] all units here. (Give each a +1 [might] buff if it doesn't have one.)
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Backline] (I must be assigned combat damage last.)When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.
When you play me, discard 1, then draw 1.
[Action] (Play on your turn or in showdowns.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost (4) or more from among them and draw it. Recycle the rest.
[Reaction]Choose one —Counter a spell.Play four 1 [might] Bird unit tokens with [Deflect]. (Opponents must pay [rune rainbow] to choose them with a spell or ability.)
While a unit here is defending alone, it has -2 [might]. (It's alone if there are no other friendly units here.)
While you control this battlefield, when you play a spell, if you spent (4) or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
[Action][>] Exhaust a unit you control, [exhaust]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
When you play a unit during a showdown, you may exhaust this to draw 1.