Riftbound Rules
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Bewitching Spirit

Bewitching Spirit

Unit · Common · Unleashed #121

Chaos Energy3 Might2

Kaarttekst

When you play me, choose a player. They discard 1.

Tags

SpiritShadow Isles

Regels en errata voor deze kaart

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Lees hele sectie → · Core Rules PDF (officieel)

§ 108.1.a

108.1.a. Cards and abilities are placed here as part of the process of being played. See rule 327. Chains for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 460.2.c

460.2.c.7. If a Unit has one or more Abilities or effects applying to it that demand it be assigned damage in a specific way that is exclusionary, then the assigning player chooses only one of those abilities to apply when assigning damage. Example: Caitlyn, Pa…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

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Soulgorger Soulgorger 78% Chaos zelfde type
Raging Soul Raging Soul 77% zelfde type
Playful Phantom Playful Phantom 77% zelfde type
Mindsplitter Mindsplitter 76% Chaos zelfde type
Wraith of Echoes Wraith of Echoes 76% zelfde type
Rhasa the Sunderer Rhasa the Sunderer 75% Chaos zelfde type
Undying Legion Undying Legion 75% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.