Riftbound Rules

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60 kaarten · alfabetisch

Abandon
Abandon

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell. Return it to its owner's hand instead of putting it in their trash.[Predict]. (Look at the top card of your Main Deck. You may recycle it.)

Acceptable Losses
Acceptable Losses

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.)Each player kills one of their gear.

Ancient Warmonger
Ancient Warmonger

Unit · Chaos · E5 · M4

[Accelerate] (You may pay (1)[rune chaos] as an additional cost to have me enter ready.)I have [Assault] equal to the number of enemy units here. (+1 [might] while I'm an attacker for each instance of Assault.)

Angler Beast
Angler Beast

Unit · Chaos · E5 · M5

When you play me, return all units with 2 [might] or less to their owners' hands.

Annie - Dark Child
Annie - Dark Child +1 versies

Champion Legend · Fury/Chaos

At the end of your turn, ready 2 runes.

Annie - Stubborn
Annie - Stubborn +1 versies

Champion Unit · Chaos · E4 · M3

When you play me, return a spell from your trash to your hand.

Arcane Shift
Arcane Shift

Signature Spell · Mind/Chaos · E3

[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.

Baron Nashor
Baron Nashor +2 versies

Unit · Chaos · E10 · M12

As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")I can't be chosen by enemy spells and abilities.Other friendly units have +2 [might].

Beast Below
Beast Below

Unit · Chaos · E7 · M8

When you play me, return another friendly unit and an enemy unit to their owners' hands.

Bewitching Spirit
Bewitching Spirit

Unit · Chaos · E3 · M2

When you play me, choose a player. They discard 1.

Black Market Broker
Black Market Broker

Unit · Chaos · E3 · M3

When you play a card from face down, play a Gold gear token exhausted.

Blast Cone
Blast Cone

Gear · Chaos · E4

When you play this, you may move an enemy unit.When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)

Bone Skewer
Bone Skewer

Spell · Chaos · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)

Boots of Swiftness
Boots of Swiftness

Gear · Chaos · E3

[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)

Bullet Time
Bullet Time

Signature Spell · Body/Chaos · E1

[Action] (Play on your turn or in showdowns.)Pay any amount of [rune rainbow] to deal that much damage to all enemy units at a battlefield.

Called Shot
Called Shot

Spell · Chaos · E0

[Action] (Play on your turn or in showdowns.)[Repeat] [rune chaos] (You may pay the additional cost to repeat this spell's effect.)Look at the top 2 cards of your Main Deck. Draw one and recycle the other.

Cemetery Attendant
Cemetery Attendant

Unit · Chaos · E3 · M3

When you play me, return a unit from your trash to your hand.

Chaos Rune
Chaos Rune +3 versies

Basic Rune · Chaos

Conscription
Conscription

Spell · Chaos · E5

You may spend 5 XP as an additional cost to play this.Choose an enemy unit at a battlefield with 3 [might] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.

Corrupt Enforcer
Corrupt Enforcer

Unit · Chaos · E3 · M4

When I move to a battlefield, discard 1.When I win a combat, draw 1.

Crescent Guardian
Crescent Guardian

Unit · Chaos · E4 · M4

If you've played a spell this turn, you may pay [rune chaos] as an additional cost to play me. If you do, I enter ready.

Cull
Cull

Gear · Chaos · E1

[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)

Cursed Sarcophagus
Cursed Sarcophagus

Gear · Chaos · E4

When you play this, banish all units from your trash.[exhaust]: Play a unit banished with this. (You must pay its costs.)

Death from Below
Death from Below

Signature Spell · Fury/Chaos · E4

Kill a unit at a battlefield. Then, if it had 3 [might] or less, you may play this from your trash for [rune rainbow].

Death Mark
Death Mark

Signature Spell · Fury/Chaos · E2

[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)Play a 0 [might] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")[Flow] (1)[rune rainbow][rune rainbow] (You may play this from your trash for its Flow cost. Then banish it.)

Decree of Discord
Decree of Discord

Spell · Chaos · E1

Return any number of enemy Order ([rune order]) units with total Might 5 or less to their owners' hands.

Defiant Dance
Defiant Dance

Signature Spell · Calm/Chaos · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 [might] this turn and another unit -2 [might] this turn.

Diana - No Longer Human
Diana - No Longer Human +1 versies

Champion Unit · Chaos · E4 · M3

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)When you play a spell, give me +2 [might] this turn.

Diana - Scorn of the Moon
Diana - Scorn of the Moon +2 versies

Legend · Mind/Chaos

[Reaction][>] [exhaust]: [Add] (1). Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)

Doran's Ring
Doran's Ring +1 versies

Gear · Chaos · E1

[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)

Downwell
Downwell

Spell · Chaos · E8

Return all units and gear to their owners' hands.

Draven - Audacious
Draven - Audacious +1 versies

Champion Unit · Chaos · E6 · M6

[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)The first time I win a combat each turn, you score 1 point.When I die in combat, choose an opponent. They score 1 point.

Draven - Glorious Executioner
Draven - Glorious Executioner +2 versies

Legend · Fury/Chaos

When you win a combat, draw 1. (You win if only your units remain after combat.)

Edge of Night
Edge of Night

Gear · Chaos · E3

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)When you play this from face down, attach it to a unit you control here.[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)

Ember Monk
Ember Monk

Unit · Chaos · E4 · M4

When you play a card from [Hidden], give me +2 [might] this turn.

Evelynn - Entrancing
Evelynn - Entrancing

Champion Unit · Chaos · E2 · M2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Backline] (I must be assigned combat damage last.)When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.

Evershade Stalker
Evershade Stalker

Unit · Chaos · E3 · M3

When you play me, discard 1, then draw 1.

Existential Dread
Existential Dread

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)

Ezreal - Prodigal Explorer
Ezreal - Prodigal Explorer +2 versies

Legend · Mind/Chaos

[exhaust]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.

Ezreal - Prodigy
Ezreal - Prodigy +1 versies

Champion Unit · Chaos · E3 · M3

When you play me, discard 1, then draw 2.Optional additional costs you pay cost (1) or [rune rainbow] less.

Ezreal, Prodigy
Ezreal, Prodigy

Champion Unit · Chaos · E3 · M3

When you play me, discard 1, then draw 2.Optional additional costs you pay cost (1) or [rune rainbow] less.

Factory Recall
Factory Recall

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.)Return a gear to its owner's hand.

Fading Memories
Fading Memories

Spell · Chaos · E4

Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Fae Porter
Fae Porter

Unit · Chaos · E4 · M4

When I move to a battlefield, you may pay [rune chaos] to move a unit you control to the same battlefield.

Fight or Flight
Fight or Flight

Spell · Chaos · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Move a unit from a battlefield to its base.

Fizz - Trickster
Fizz - Trickster

Champion Unit · Chaos · E3 · M3

When you play me, you may play a spell from your trash with Energy cost no more than (3), ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)

Flash
Flash +1 versies

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Move up to 2 friendly units to base.

Guerilla Warfare
Guerilla Warfare

Signature Spell · Mind/Chaos · E2

Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.

Gust
Gust

Spell · Chaos · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Return a unit at a battlefield with 3 [might] or less to its owner's hand.

Gust Monk
Gust Monk

Unit · Chaos · E2 · M2

You may pay (1) as an additional cost to play me.When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [might] while it's an attacker.)

Hard Bargain
Hard Bargain

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Counter a spell unless its controller pays (2).

Harpoon Squad
Harpoon Squad +1 versies

Unit · Chaos · E4 · M4

When I move from a battlefield, give me +2 [might] this turn.

Heart of the Tempest
Heart of the Tempest +1 versies

Legend · Order/Chaos

When you play a card from anywhere other than your hand, empower me.[Action][>] Disempower me, [exhaust]: Give a unit [Assault 2] this turn. (+2 [might] while it's an attacker.)

Heedless Resurrection
Heedless Resurrection

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.)As an additional cost to play this, kill a friendly unit.Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.

Illaoi, Prophet of the Great Kraken
Illaoi, Prophet of the Great Kraken +1 versies

Champion Unit · Chaos · E6 · M4

When you play me or when I score, play a (1) [might] Tentacle unit token from Bilgewater.I have +1 [might] for each token unit you control.

Insightful Investigator
Insightful Investigator

Unit · Chaos · E3 · M3

When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.

Invert Timelines
Invert Timelines

Spell · Chaos · E3

Each player discards their hand, then draws 4.

Irelia - Blade Dancer
Irelia - Blade Dancer +2 versies

Legend · Calm/Chaos

When you choose a friendly unit, you may exhaust me and pay [rune rainbow] to ready it.When you conquer, you may pay (1) to ready me.

Irelia - Graceful
Irelia - Graceful +1 versies

Champion Unit · Chaos · E4 · M4

Your spells that choose me cost (1) or [rune rainbow] less.

Isolate
Isolate

Spell · Chaos · E2

Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.