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[Reaction] (Play any time, even before spells and abilities resolve.)Counter a spell. Return it to its owner's hand instead of putting it in their trash.[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
[Action] (Play on your turn or in showdowns.)Each player kills one of their gear.
[Accelerate] (You may pay (1)[rune chaos] as an additional cost to have me enter ready.)I have [Assault] equal to the number of enemy units here. (+1 [might] while I'm an attacker for each instance of Assault.)
When you play me, return all units with 2 [might] or less to their owners' hands.
At the end of your turn, ready 2 runes.
When you play me, return a spell from your trash to your hand.
[Action] (Play on your turn or in showdowns.)Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")I can't be chosen by enemy spells and abilities.Other friendly units have +2 [might].
When you play me, return another friendly unit and an enemy unit to their owners' hands.
When you play me, choose a player. They discard 1.
When you play a card from face down, play a Gold gear token exhausted.
When you play this, you may move an enemy unit.When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)
[Action] (Play on your turn or in showdowns.)Pay any amount of [rune rainbow] to deal that much damage to all enemy units at a battlefield.
[Action] (Play on your turn or in showdowns.)[Repeat] [rune chaos] (You may pay the additional cost to repeat this spell's effect.)Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
When you play me, return a unit from your trash to your hand.
You may spend 5 XP as an additional cost to play this.Choose an enemy unit at a battlefield with 3 [might] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
When I move to a battlefield, discard 1.When I win a combat, draw 1.
If you've played a spell this turn, you may pay [rune chaos] as an additional cost to play me. If you do, I enter ready.
[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)
When you play this, banish all units from your trash.[exhaust]: Play a unit banished with this. (You must pay its costs.)
Kill a unit at a battlefield. Then, if it had 3 [might] or less, you may play this from your trash for [rune rainbow].
[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)Play a 0 [might] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")[Flow] (1)[rune rainbow][rune rainbow] (You may play this from your trash for its Flow cost. Then banish it.)
Return any number of enemy Order ([rune order]) units with total Might 5 or less to their owners' hands.
[Reaction] (Play any time, even before spells and abilities resolve.)Give a unit +2 [might] this turn and another unit -2 [might] this turn.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)When you play a spell, give me +2 [might] this turn.
[Reaction][>] [exhaust]: [Add] (1). Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)
Return all units and gear to their owners' hands.
[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)The first time I win a combat each turn, you score 1 point.When I die in combat, choose an opponent. They score 1 point.
When you win a combat, draw 1. (You win if only your units remain after combat.)
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)When you play this from face down, attach it to a unit you control here.[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)
When you play a card from [Hidden], give me +2 [might] this turn.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Backline] (I must be assigned combat damage last.)When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.
When you play me, discard 1, then draw 1.
[Action] (Play on your turn or in showdowns.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
[exhaust]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
When you play me, discard 1, then draw 2.Optional additional costs you pay cost (1) or [rune rainbow] less.
When you play me, discard 1, then draw 2.Optional additional costs you pay cost (1) or [rune rainbow] less.
[Action] (Play on your turn or in showdowns.)Return a gear to its owner's hand.
Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
When I move to a battlefield, you may pay [rune chaos] to move a unit you control to the same battlefield.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Move a unit from a battlefield to its base.
When you play me, you may play a spell from your trash with Energy cost no more than (3), ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
[Reaction] (Play any time, even before spells and abilities resolve.)Move up to 2 friendly units to base.
Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
[Reaction] (Play any time, even before spells and abilities resolve.)Return a unit at a battlefield with 3 [might] or less to its owner's hand.
You may pay (1) as an additional cost to play me.When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [might] while it's an attacker.)
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Counter a spell unless its controller pays (2).
When I move from a battlefield, give me +2 [might] this turn.
When you play a card from anywhere other than your hand, empower me.[Action][>] Disempower me, [exhaust]: Give a unit [Assault 2] this turn. (+2 [might] while it's an attacker.)
[Reaction] (Play any time, even before spells and abilities resolve.)As an additional cost to play this, kill a friendly unit.Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.
When you play me or when I score, play a (1) [might] Tentacle unit token from Bilgewater.I have +1 [might] for each token unit you control.
When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.
Each player discards their hand, then draws 4.
When you choose a friendly unit, you may exhaust me and pay [rune rainbow] to ready it.When you conquer, you may pay (1) to ready me.
Your spells that choose me cost (1) or [rune rainbow] less.
Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.