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Conscription

Conscription

Spell · Rare · Unleashed #140

Chaos Energy5 Power2

Kaarttekst

You may spend 5 XP as an additional cost to play this.Choose an enemy unit at a battlefield with 3 [might] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.

Regels en errata voor deze kaart

§ 356.6

356.6. Costs may be Energy costs, Power costs, or non-standard costs. Example: A card reads "As an additional cost to play me, kill a friendly unit." Killing a friendly unit is an additional cost to play that card.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 356.4.f

356.4.f.1. An optional additional cost was "paid" if the player made the decision to pay it. It doesn't matter how much the player actually paid. Example: Clockwork Keeper is a unit that costs 2 Energy and 0 Power and says "As you play me, you may pay [C] as a…

Lees hele sectie → · Core Rules PDF (officieel)

§ 820.1.d

820.1.d.1. When the additional cost is paid, the effect of the spell, upon resolution, will be performed an additional time. Example: Desert’s Call is a spell with [Repeat] [2] and “Play a 2 [S] Sand Soldier unit token.” If its controller pays its Repeat cost …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Possession Possession 78% Chaos zelfde type
Sacrifice Sacrifice 78% zelfde type
Drag Under Drag Under 77% zelfde type
Crescent Strike Crescent Strike 77% zelfde type
Wind and Ghosts Wind and Ghosts 77% Chaos zelfde type
Wallop Wallop 77% zelfde type
Combat Experience Combat Experience 76% zelfde type
Rampage Rampage 76% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.