Mesmerize
Mind Energy1 Power1
Kaarttekst
[Reaction] (Play any time, even before spells and abilities resolve.)Choose one —Return a friendly unit to its owner's hand.Give an enemy unit -2 [might] this turn.
Regels en errata voor deze kaart
484.8.a. Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…
710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …
316.2.b.1. In Modes of Play with teammates, the Turn Player's teammates may play spells and activate abilities, including ones without Action or Reaction. They can only do so when the Turn Player invites them to do so with their own Priority.…
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