Riftbound Rules
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Mesmerize

Mesmerize

Spell · Common · Vendetta #52

Mind Energy1 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.)Choose one —Return a friendly unit to its owner's hand.Give an enemy unit -2 [might] this turn.

Regels en errata voor deze kaart

§ 484.8.a

484.8.a. Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Lees hele sectie → · Core Rules PDF (officieel)

§ 316.2.b

316.2.b.1. In Modes of Play with teammates, the Turn Player's teammates may play spells and activate abilities, including ones without Action or Reaction. They can only do so when the Turn Player invites them to do so with their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Retreat Retreat 83% Mind zelfde type
Discipline Discipline 82% zelfde type
Convergent Mutation Convergent Mutation 82% Mind zelfde type
Stupefy Stupefy 82% Mind zelfde type
Challenge Challenge 81% zelfde type
Back to Back Back to Back 81% zelfde type
Meditation Meditation 80% zelfde type
Smoke Screen Smoke Screen 80% Mind zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.