Riftbound Rules

Kaarten zoeken

Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.

60 kaarten · alfabetisch

Akali, Deadly Weapon
Akali, Deadly Weapon +1 versies

Unit · Fury · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered][>] I have +1 .

Akali, Silent
Akali, Silent +1 versies

Unit · Calm · E4 · M4

I can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 this turn.

Ambessa, Respected and Feared
Ambessa, Respected and Feared +1 versies

Unit · Order · E5 · M5

[Empower] 1 (1: Empower me. Use only if not Empowered.) [Empowered][>] I have [Assault 2]. (+2 while I'm an attacker.) [Empowered][>] When I attack, kill an enemy unit here with less Might than me.

Apprentice Mage
Apprentice Mage

Unit · Mind · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered][>] I have +1 .

Baccai Reaper
Baccai Reaper

Unit · Fury · E3 · M4

When I attack, you may pay to give me [Assault 2] this turn. (+2 while I'm an attacker.)

Blade Twirler
Blade Twirler

Unit · Fury · E4 · M4

The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)

Bottled Constellation
Bottled Constellation

Gear · Mind · E10

At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.

Butcher of the Sands
Butcher of the Sands +1 versies

Legend · Fury/Body

[Reaction][>] , : [Add] 2. Spend this Energy only to play units or activated abilities of units.

Cloud Drake
Cloud Drake

Unit · Mind · E6 · M5

When you play me, draw 1.

Corrupted Dragon
Corrupted Dragon

Unit · Body · E10 · M10

If your score is not within 3 points of the Victory Score, I enter ready. When I attack, you may move any number of enemy units here each with 5 or less to their base.

Curator of the Sands
Curator of the Sands +1 versies

Legend · Calm/Mind

When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes.

Dame the Despoiler
Dame the Despoiler

Unit · Body · E5 · M5

[Empower] 5 (5: Empower me. Use only if not Empowered.) [Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 this turn.

Death Mark
Death Mark

Spell · Fury/Chaos · E2

[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.") [Flow] 1 (You may play this from your trash for its Flow cost. Then banish it.)

Decree of Discord
Decree of Discord

Spell · Chaos · E1

Return any number of enemy Order () units with total Might 5 or less to their owners' hands.

Decree of Insight
Decree of Insight

Spell · Mind · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Ignore [Deflect] while paying this spell's cost. Give an enemy Body () unit -5 this turn.

Defender of Tomorrow
Defender of Tomorrow

Legend · Mind/Body

[Empower] 2 (2: Empower me. Use only if not Empowered.) 1, : Ready a gear. [Empowered][>] 1, : Ready 2 gear.

Dominus
Dominus

Spell · Fury/Body · E4

[Action] (Play on your turn or in showdowns.) This turn, double a unit's Might and give it ": Ready me."

Eclipse Dragon
Eclipse Dragon

Unit · Fury · E8 · M8

[Accelerate] (You may pay 1 as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1.

Esteemed Hierophant
Esteemed Hierophant

Unit · Calm · E5 · M5

While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.

Eye of Twilight
Eye of Twilight +1 versies

Legend · Calm/Order

[Action][>] : Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)

Field Musicians
Field Musicians

Unit · Calm · E4 · M3

When you play me, give a unit +3 this turn.

Gangplank, Naval
Gangplank, Naval +1 versies

Unit · Body · E6 · M6

[Empower] (: Empower me. Use only if not Empowered.) [Empowered][>] If a spell or ability that chooses me would stun me, give me -, or return me to hand, give me +3 instead.

Glowstone
Glowstone

Gear · Order · E2

[Empower] (: Empower me. Use only if not Empowered.) Disempower this, : Choose a player. They gain control of this and recall it. (Send it to their base.) At the end of your turn, kill this and deal 5 to all units you control.

Gust Monk
Gust Monk

Unit · Chaos · E2 · M2

You may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 while it's an attacker.)

Heart of the Tempest
Heart of the Tempest +1 versies

Legend · Order/Chaos

When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, : Give a unit [Assault 2] this turn. (+2 while it's an attacker.)

Heisho, Shell of the World
Heisho, Shell of the World

Battlefield · Colorless

Players ignore [Deflect] while paying for spells and abilities choosing something here.

Hextech Disc
Hextech Disc

Gear · Body · E4

[Empower] — (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, : Play a 3 Mech unit token to your base.

Hextech Formula
Hextech Formula

Gear · Mind · E2

This enters exhausted. : Empower another gear. (It becomes Empowered if it's not already.)

Horns of the Dragon
Horns of the Dragon

Unit · Order · E6 · M6

[Tank] (I must be assigned combat damage first.)

Illaoi, Prophet of the Great Kraken
Illaoi, Prophet of the Great Kraken +1 versies

Unit · Chaos · E6 · M4

When you play me or when I score, play a 1 Tentacle unit token from Bilgewater. I have +1 for each token unit you control.

Jagged Cutlass
Jagged Cutlass

Gear · Body · E3

Equip (: Attach this to a unit you control.)

Jayce, Brilliant Inventor
Jayce, Brilliant Inventor +1 versies

Unit · Mind · E6 · M6

When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.

Jayce, Hammer in Hand
Jayce, Hammer in Hand +1 versies

Unit · Body · E4 · M5

When I become ready, choose one to give me this turn — [Assault 2] (+2 while I'm an attacker.) [Deflect 2] (Opponents must pay to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)

Keeper of Law
Keeper of Law

Unit · Order · E5 · M5

I cost 2 less if you control a battlefield with exactly two units there.

Kennen, Keeper of Balance
Kennen, Keeper of Balance +1 versies

Unit · Order · E3 · M2

[Hidden] (Hide now for to react with later for 0.) When you play me or I attack, you may pay 2 to [Stun] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 .

Kennen, Storm of Shuriken
Kennen, Storm of Shuriken

Unit · Chaos · E3 · M4

When you play me, [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.) When I conquer, give a spell in your trash [Flow] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)

Ki Barrier
Ki Barrier

Spell · Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)

Kinkou Lifeblade
Kinkou Lifeblade

Unit · Chaos · E4 · M4

[Empower] 2 (2: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 and [Ganking]. (I can move from battlefield to battlefield.)

Lacerate
Lacerate

Spell · Order · E2

Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 or less. [Flow] 4 (You may play this from your trash for its Flow cost. Then banish it.)

Lightning Rush
Lightning Rush

Spell · Order/Chaos · E1

Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash. [Flow] 2 (You may play this from your trash for its Flow cost. Then banish it.)

Master of Shadows
Master of Shadows +1 versies

Legend · Fury/Chaos

When you banish a card you own, empower me. (I become Empowered if I'm not already.) [Action][>] Disempower me, : Discard 1, then draw 1.

Matriarch of War
Matriarch of War +1 versies

Legend · Body/Order

When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, , : Ready a unit.

Mel, Defiant Soul
Mel, Defiant Soul +1 versies

Unit · Chaos · E5 · M4

[Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [Empowered], banish an enemy unit at a battlefield with 3 or less.

Mel, Newly Awakened
Mel, Newly Awakened +1 versies

Unit · Mind · E4 · M4

When you play me, draw 1. [Empower] 3 (3: Empower me. Use only if not Empowered.) [Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give - to a unit it chooses, it gives an additional -1 .

Mesmerize
Mesmerize

Spell · Mind · E1

[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Return a friendly unit to its owner's hand. Give an enemy unit -2 this turn.

Morgana, Vindictive
Morgana, Vindictive

Unit · Fury · E5 · M5

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, deal damage to a unit equal to the damage marked on it.

Mournful Witness
Mournful Witness

Unit · Calm · E2 · M2

When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [Empowered][>] I have +2 .

Nasus, Ascended
Nasus, Ascended +1 versies

Unit · Calm · E8 · M8

[Deflect 2] (Opponents must pay to choose me with a spell or ability.) [Empower] 8 (8: Empower me. Use only if not Empowered.) [Empowered][>] When I conquer, you score 1 point.

Nasus, Guardian of Knowledge
Nasus, Guardian of Knowledge +1 versies

Unit · Mind · E5 · M6

Once each turn, when an enemy unit here dies, channel 1 rune exhausted.

Noxian Demolitionist
Noxian Demolitionist

Unit · Body · E2 · M1

When I conquer, you may kill a gear with Energy cost no more than my Might.

Oasis Raider
Oasis Raider

Unit · Fury · E4 · M4

If you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 and [Ganking] this turn. (I can move from battlefield to battlefield.)

Ocean Drake
Ocean Drake

Unit · Chaos · E8 · M7

You may play me to an open battlefield. When you play me, you may return a non-Dragon unit to its owner's hand.

Ol' Poro
Ol' Poro

Unit · Calm · E2 · M4

I can't be played on your first, second, or third turns.

Patched Porobot
Patched Porobot

Unit · Mind · E2 · M2

(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.

Perfect Execution
Perfect Execution

Spell · Fury · E3

Ready a unit and give it [Assault 3] this turn. (+3 while it's an attacker.) [Flow] 3 (You may play this from your trash for its Flow cost. Then banish it.)

Piltovan Forge
Piltovan Forge

Battlefield · Colorless

While you control this battlefield, the first friendly gear activated ability played each turn costs 1 less.

Punching Poro
Punching Poro

Unit · Fury · E2 · M2

[Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.) [Empowered][>] I have +1 .

Questionable Tome
Questionable Tome

Gear · Mind · E3

[Empower] — (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, 1, : Draw 1.

Rage Amplifier
Rage Amplifier

Gear · Fury · E4

[Empower] 6 (6: Empower this. Use only if not Empowered.) Your units have +1 . If I'm [Empowered], they have +2 instead.

Rampage
Rampage

Spell · Body · E3

As you play this, you may pay as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 this turn. They deal damage equal to their Mights to each other.