Regels en errata voor deze kaart
§ 508.10
508.10. Ready objects must be oriented facing the controller. Exhausted objects must be oriented at a 90 degree rotation to ready objects, either clockwise or counterclockwise, but all exhausted objects must be rotated consistently.…
§ 506.3.d
506.3.d.7. A trigger would cause a unit to move. (Example card: Stealthy Pursuer)…
§ 702.2.a
702.2.a. See 506 for definition of triggered abilities.…
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