Riftbound Rules

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60 kaarten · alfabetisch

Akshan - Mischievous
Akshan - Mischievous

Champion Unit · Body · E4 · M4

[Weaponmaster]You may pay [rune body][rune body] as an additional cost to play me.When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.

Alpha Strike
Alpha Strike

Signature Spell · Calm/Body · E3

[Action] (Play on your turn or in showdowns.)Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.

Ancient Henge
Ancient Henge

Gear · Body · E2

[exhaust]: [Reaction] — Pay any amount of Energy to [Add] that much [rune rainbow]. (Abilities that add resources can't be reacted to.)

Anivia - Primal
Anivia - Primal

Champion Unit · Body · E7 · M8

When I attack, deal 3 to all enemy units here.

Arachnoid Horror
Arachnoid Horror

Unit · Body · E6 · M6

[Hunt 2] (When I conquer or hold, gain 2 XP.)I can be played to an occupied battlefield if an enemy unit is alone there.Friendly units can be played to an occupied battlefield if an enemy unit is alone there.

Arena Bar
Arena Bar

Gear · Body · E3

[exhaust]: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 [might] buff.)

Bilgewater Bully
Bilgewater Bully

Unit · Body · E6 · M6

While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)

Blood Rose
Blood Rose

Gear · Body · E1

When you play a unit, you may pay (1) to gain 1 XP.Spend 3 XP, [exhaust]: Ready a unit.

Body Rune
Body Rune +3 versies

Basic Rune · Body

Boneshiver
Boneshiver +1 versies

Gear · Body · E3

[Equip] (1)[rune body] ((1)[rune body]: Attach this to a unit you control.)

Buhru Captain
Buhru Captain

Unit · Body · E3 · M3

When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [might] buff if it doesn't already have one.)

Bullet Time
Bullet Time

Signature Spell · Body/Chaos · E1

[Action] (Play on your turn or in showdowns.)Pay any amount of [rune rainbow] to deal that much damage to all enemy units at a battlefield.

Butcher of the Sands
Butcher of the Sands +1 versies

Legend · Fury/Body

[Reaction][>] [rune rainbow][rune rainbow], [exhaust]: [Add] (2). Spend this Energy only to play units or activated abilities of units.

Call to Battle
Call to Battle

Spell · Body · E3

Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.

Cannon Barrage
Cannon Barrage

Spell · Body · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Deal 2 to all enemy units in combat.

Carnivorous Snapvine
Carnivorous Snapvine

Unit · Body · E5 · M6

When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.

Catalyst of Aeons
Catalyst of Aeons

Spell · Body · E4

Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.

Challenge
Challenge +1 versies

Spell · Body · E2

[Action] (Play on your turn or in showdowns.)Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.

Cithria of Cloudfield
Cithria of Cloudfield

Unit · Body · E2 · M1

When you play another unit, buff me. (If I don't have a buff, I get a +1 [might] buff.)

Clash of Giants
Clash of Giants

Spell · Body · E6

Choose two units. They deal damage equal to their Mights to each other.

Combat Chef
Combat Chef

Unit · Body · E5 · M5

[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [rune rainbow] less, even if it's already attached.)

Concentrate
Concentrate

Spell · Body · E5

Draw 2.[Level 6][>] This costs (2) less. (While you have 6+ XP, get the effect.)[Level 11][>] This costs (4) less instead.

Confront
Confront

Spell · Body · E2

[Action] (Play on your turn or in showdowns.)Units you play this turn enter ready. Draw 1.

Corrupted Dragon
Corrupted Dragon

Unit · Body · E10 · M10

If your score is not within 3 points of the Victory Score, I enter ready.When I attack, you may move any number of enemy units here each with 5 [might] or less to their base.

Counter Strike
Counter Strike

Signature Spell · Calm/Body · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.

Crackshot Corsair
Crackshot Corsair

Unit · Body · E3 · M3

When I attack, deal 1 to an enemy unit here.

Crowd Favorite
Crowd Favorite

Unit · Body · E3 · M3

[Hunt] (When I conquer or hold, gain 1 XP.)Spend 2 XP: [Buff] me. (Give me a +1 [might] buff if I don't have one.)

Dame the Despoiler
Dame the Despoiler

Unit · Body · E5 · M5

[Empower] (5)[rune body] ((5)[rune body]: Empower me. Use only if not Empowered.)[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [might] this turn.

Dauntless Vanguard
Dauntless Vanguard

Unit · Body · E4 · M4

You may play me to an occupied enemy battlefield.

Dazzling Aurora
Dazzling Aurora

Gear · Body · E9

At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.

Deadbloom Predator
Deadbloom Predator

Unit · Body · E8 · M8

[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)You may play me to an occupied enemy battlefield.

Decisive Strike
Decisive Strike +1 versies

Signature Spell · Body/Order · E5

[Action] (Play on your turn or in showdowns.)Give friendly units +2 [might] this turn.

Defender of Tomorrow
Defender of Tomorrow

Legend · Mind/Body

[Empower] (2)[rune rainbow][rune rainbow] ((2)[rune rainbow][rune rainbow]: Empower me. Use only if not Empowered.)(1), [exhaust]: Ready a gear.[Empowered][>] (1), [exhaust]: Ready 2 gear.

Demacian Diplomat
Demacian Diplomat

Unit · Body · E2 · M2

When you play me, gain 1 XP.

Determined Sentry
Determined Sentry

Unit · Body · E1 · M1

I can't move to base.

Direwing
Direwing

Unit · Body · E7 · M7

I enter ready if you control another Dragon.

Disposal Order
Disposal Order

Spell · Body · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Choose one —Choose up to 3 cards from opponents' trashes. Their owners recycle them.Draw 1.

Dominus
Dominus

Signature Spell · Fury/Body · E4

[Action] (Play on your turn or in showdowns.)This turn, double a unit's Might and give it "[rune rainbow][rune rainbow]: Ready me."

Doran's Blade
Doran's Blade +1 versies

Gear · Body · E2

[Equip] [rune body] ([rune body]: Attach this to a unit you control.)

Dragonsoul Sage
Dragonsoul Sage +1 versies

Unit · Body · E2 · M1

[Reaction][>] [exhaust]: [Add] (1). (Abilities that add resources can't be reacted to.)

Dragon's Rage
Dragon's Rage

Signature Spell · Calm/Body · E4

Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.

Dune Drake
Dune Drake

Unit · Body · E5 · M5

When I attack, give me +2 [might] this turn if there is a ready enemy unit here.

Elder Dragon
Elder Dragon +1 versies

Unit · Body · E12 · M10

Any amount of your damage is enough to kill enemy units.When you play me, choose up to one enemy unit at each location. Deal 1 to them.

Fae Dragon
Fae Dragon +1 versies

Unit · Body · E7 · M7

When you play me, buff up to four friendly units. (Give each a +1 [might] buff if it doesn't have one.)When you spend a buff, play a Gold gear token exhausted.

Fiora - Grand Duelist
Fiora - Grand Duelist +2 versies

Legend · Body/Order

When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [might].)

Fiora - Peerless
Fiora - Peerless +1 versies

Champion Unit · Body · E3 · M3

When I attack or defend one on one, double my Might this combat.

First Mate
First Mate

Unit · Body · E3 · M3

When you play me, ready another unit.

Flurry of Blades
Flurry of Blades

Spell · Body · E1

[Reaction] (Play any time, even before spells and abilities resolve.)Deal 1 to all units at battlefields.

Gangplank, Naval
Gangplank, Naval +1 versies

Champion Unit · Body · E6 · M6

[Empower] [rune body][rune body] ([rune body][rune body]: Empower me. Use only if not Empowered.)[Empowered][>] If a spell or ability that chooses me would stun me, give me -[might], or return me to hand, give me +3 [might] instead.

Garen - Might of Demacia
Garen - Might of Demacia +1 versies

Champion Legend · Body/Order

When you conquer, if you have 4+ units at that battlefield, draw 2.

Garen - Rugged
Garen - Rugged +1 versies

Champion Unit · Body · E6 · M5

[Assault 2], [Shield 2] (+2 [might] while I'm an attacker or defender.)

Gemhand Hunter
Gemhand Hunter

Unit · Body · E2 · M2

[Hunt] (When I conquer or hold, gain 1 XP.)[Level 6][>] I have +1 [might]. (While you have 6+ XP, get the effect.)ambush

Gentle Gemdragon
Gentle Gemdragon

Unit · Body · E8 · M8

When you play me or another Dragon, ready up to 2 runes.

Gentlemen's Duel
Gentlemen's Duel

Spell · Body · E6

[Action] (Play on your turn or in showdowns.)Give a friendly unit +3 [might] this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.

Grim Resolve
Grim Resolve

Spell · Body · E2

[Action] (Play on your turn or in showdowns.)Give a friendly unit +3 [might] this turn. When it wins a combat this turn, gain 2 XP.

Herald of Scales
Herald of Scales

Unit · Body · E4 · M3

Your Dragons' Energy costs are reduced by (2), to a minimum of (1).

Here to Help
Here to Help

Spell · Body · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)You may play a unit from hand to a battlefield you control, reducing its cost by (3).

Hexdrinker
Hexdrinker

Gear · Body · E2

[Equip] [rune body] ([rune body]: Attach this to a unit you control.)

Hextech Disc
Hextech Disc

Gear · Body · E4

[Empower] — [exhaust] (Pay the cost: Empower this. Use only if not Empowered.)Disempower this, (1), [exhaust]: Play a 3 [might] Mech unit token to your base.

Highlander
Highlander +1 versies

Signature Spell · Calm/Body · E4

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)