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[Weaponmaster]You may pay [rune body][rune body] as an additional cost to play me.When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
[Action] (Play on your turn or in showdowns.)Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
[exhaust]: [Reaction] — Pay any amount of Energy to [Add] that much [rune rainbow]. (Abilities that add resources can't be reacted to.)
When I attack, deal 3 to all enemy units here.
[Hunt 2] (When I conquer or hold, gain 2 XP.)I can be played to an occupied battlefield if an enemy unit is alone there.Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
[exhaust]: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 [might] buff.)
While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)
When you play a unit, you may pay (1) to gain 1 XP.Spend 3 XP, [exhaust]: Ready a unit.
[Equip] (1)[rune body] ((1)[rune body]: Attach this to a unit you control.)
When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [might] buff if it doesn't already have one.)
[Action] (Play on your turn or in showdowns.)Pay any amount of [rune rainbow] to deal that much damage to all enemy units at a battlefield.
[Reaction][>] [rune rainbow][rune rainbow], [exhaust]: [Add] (2). Spend this Energy only to play units or activated abilities of units.
Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.)Deal 2 to all enemy units in combat.
When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.
Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.
[Action] (Play on your turn or in showdowns.)Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
When you play another unit, buff me. (If I don't have a buff, I get a +1 [might] buff.)
Choose two units. They deal damage equal to their Mights to each other.
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [rune rainbow] less, even if it's already attached.)
Draw 2.[Level 6][>] This costs (2) less. (While you have 6+ XP, get the effect.)[Level 11][>] This costs (4) less instead.
[Action] (Play on your turn or in showdowns.)Units you play this turn enter ready. Draw 1.
If your score is not within 3 points of the Victory Score, I enter ready.When I attack, you may move any number of enemy units here each with 5 [might] or less to their base.
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
When I attack, deal 1 to an enemy unit here.
[Hunt] (When I conquer or hold, gain 1 XP.)Spend 2 XP: [Buff] me. (Give me a +1 [might] buff if I don't have one.)
[Empower] (5)[rune body] ((5)[rune body]: Empower me. Use only if not Empowered.)[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [might] this turn.
You may play me to an occupied enemy battlefield.
At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)You may play me to an occupied enemy battlefield.
[Action] (Play on your turn or in showdowns.)Give friendly units +2 [might] this turn.
[Empower] (2)[rune rainbow][rune rainbow] ((2)[rune rainbow][rune rainbow]: Empower me. Use only if not Empowered.)(1), [exhaust]: Ready a gear.[Empowered][>] (1), [exhaust]: Ready 2 gear.
When you play me, gain 1 XP.
I can't move to base.
I enter ready if you control another Dragon.
[Reaction] (Play any time, even before spells and abilities resolve.)Choose one —Choose up to 3 cards from opponents' trashes. Their owners recycle them.Draw 1.
[Action] (Play on your turn or in showdowns.)This turn, double a unit's Might and give it "[rune rainbow][rune rainbow]: Ready me."
[Equip] [rune body] ([rune body]: Attach this to a unit you control.)
[Reaction][>] [exhaust]: [Add] (1). (Abilities that add resources can't be reacted to.)
Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
When I attack, give me +2 [might] this turn if there is a ready enemy unit here.
Any amount of your damage is enough to kill enemy units.When you play me, choose up to one enemy unit at each location. Deal 1 to them.
When you play me, buff up to four friendly units. (Give each a +1 [might] buff if it doesn't have one.)When you spend a buff, play a Gold gear token exhausted.
When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [might].)
When I attack or defend one on one, double my Might this combat.
When you play me, ready another unit.
[Reaction] (Play any time, even before spells and abilities resolve.)Deal 1 to all units at battlefields.
[Empower] [rune body][rune body] ([rune body][rune body]: Empower me. Use only if not Empowered.)[Empowered][>] If a spell or ability that chooses me would stun me, give me -[might], or return me to hand, give me +3 [might] instead.
When you conquer, if you have 4+ units at that battlefield, draw 2.
[Assault 2], [Shield 2] (+2 [might] while I'm an attacker or defender.)
[Hunt] (When I conquer or hold, gain 1 XP.)[Level 6][>] I have +1 [might]. (While you have 6+ XP, get the effect.)ambush
When you play me or another Dragon, ready up to 2 runes.
[Action] (Play on your turn or in showdowns.)Give a friendly unit +3 [might] this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.
[Action] (Play on your turn or in showdowns.)Give a friendly unit +3 [might] this turn. When it wins a combat this turn, gain 2 XP.
Your Dragons' Energy costs are reduced by (2), to a minimum of (1).
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)You may play a unit from hand to a battlefield you control, reducing its cost by (3).
[Equip] [rune body] ([rune body]: Attach this to a unit you control.)
[Empower] — [exhaust] (Pay the cost: Empower this. Use only if not Empowered.)Disempower this, (1), [exhaust]: Play a 3 [might] Mech unit token to your base.
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)