Riftbound Rules
← Kaarten
Gentlemen's Duel

Gentlemen's Duel

Spell · Common · Proving Grounds #8

Body Energy6 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.)Give a friendly unit +3 :rb_might: this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.

Regels en errata voor deze kaart

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Lees hele sectie → · Core Rules PDF (officieel)

§ 460.2.c

460.2.c. Starting with the Attacker, each player assigns an amount of damage equal to their summed Might among the other's Units.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 316.2.b

316.2.b.1. In Modes of Play with teammates, the Turn Player's teammates may play spells and activate abilities, including ones without Action or Reaction. They can only do so when the Turn Player invites them to do so with their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Challenge Challenge 86% Body zelfde type
Grand Strategem Grand Strategem 85% zelfde type
Grim Resolve Grim Resolve 83% Body zelfde type
Punch First Punch First 80% Body zelfde type
Primal Strength Primal Strength 80% Body zelfde type
Back to Back Back to Back 80% zelfde type
Marching Orders Marching Orders 80% Body zelfde type
Combat Experience Combat Experience 80% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.