Riftbound Rules
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Punch First

Punch First

Spell · Common · Spiritforged #97

Body Energy1 Power2

Kaarttekst

[Action] (Play on your turn or in showdowns.)Give a unit +5 :rb_might: this turn.

Regels en errata voor deze kaart

§ 472.1.a

472.1.a.1. Assignment of Might is dealt with in this layer. Example: A spell reads "A unit's Might becomes 4 this turn." The unit's Might is set to 4 in this layer.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Lees hele sectie → · Core Rules PDF (officieel)

§ 429.5

429.5. This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Primal Strength Primal Strength 92% Body zelfde type
Cleave Cleave 82% zelfde type
Discipline Discipline 82% zelfde type
Grand Strategem Grand Strategem 82% zelfde type
Combat Experience Combat Experience 81% zelfde type
Stupefy Stupefy 81% zelfde type
Gentlemen's Duel Gentlemen's Duel 80% Body zelfde type
Confront Confront 80% Body zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.