Riftbound Rules

Kaarten zoeken

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20 kaarten · alfabetisch

Annie - Fiery
Annie - Fiery +1 versies

Champion Unit · Fury · E5 · M4

Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)

Annie - Stubborn
Annie - Stubborn +1 versies

Champion Unit · Chaos · E4 · M3

When you play me, return a spell from your trash to your hand.

Blast of Power
Blast of Power

Spell · Order · E6

[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield.

Decisive Strike
Decisive Strike +1 versies

Signature Spell · Body/Order · E5

[Action] (Play on your turn or in showdowns.)Give friendly units +2 [might] this turn.

Final Spark
Final Spark +1 versies

Signature Spell · Mind/Order · E8

[Action] (Play on your turn or in showdowns.)Deal 8 to a unit.

Firestorm
Firestorm

Spell · Fury · E6

Deal 3 to all enemy units at a battlefield.

Flash
Flash +1 versies

Spell · Chaos · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Move up to 2 friendly units to base.

Garen - Commander
Garen - Commander +1 versies

Champion Unit · Order · E6 · M5

Other friendly units have +1 [might] here.

Garen - Rugged
Garen - Rugged +1 versies

Champion Unit · Body · E6 · M5

[Assault 2], [Shield 2] (+2 [might] while I'm an attacker or defender.)

Gentlemen's Duel
Gentlemen's Duel

Spell · Body · E6

[Action] (Play on your turn or in showdowns.)Give a friendly unit +3 [might] this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.

Highlander
Highlander +1 versies

Signature Spell · Calm/Body · E4

[Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)

Incinerate
Incinerate

Spell · Fury · E2

[Action] (Play on your turn or in showdowns.)Deal 2 to a unit at a battlefield.

Lux - Crownguard
Lux - Crownguard +1 versies

Champion Unit · Order · E4 · M2

[exhaust]: [Reaction] — [Add] (2). Use only to play spells. (Abilities that add resources can't be reacted to.)

Lux - Illuminated
Lux - Illuminated +1 versies

Champion Unit · Mind · E6 · M5

When you play a spell that costs (5) or more, give me +3 [might] this turn.

Master Yi - Honed
Master Yi - Honed +1 versies

Champion Unit · Body · E7 · M6

[Ganking] (I can move from battlefield to battlefield.)I enter ready.

Master Yi - Meditative
Master Yi - Meditative +1 versies

Champion Unit · Calm · E5 · M4

While you have 8+ runes, I have +4 [might].

Recruit the Vanguard
Recruit the Vanguard

Spell · Order · E6

[Action] (Play on your turn or in showdowns.)Play four 1 [might] Recruit unit tokens. (They can be played to your base or to battlefields you control.)

Tibbers
Tibbers +1 versies

Signature Unit · Fury/Chaos · E8 · M7

When you play me, deal 3 to all units at battlefields.

Vanguard Attendant
Vanguard Attendant

Unit · Order · E6 · M5

I enter ready.

Zephyr Sage
Zephyr Sage

Unit · Calm · E6 · M6

[Shield] (+1 [might] while I'm a defender.)