Regels en errata voor deze kaart
§ 472.1.a
472.1.a.1. Assignment of Might is dealt with in this layer. Example: A spell reads "A unit's Might becomes 4 this turn." The unit's Might is set to 4 in this layer.…
§ 162.2.a
162.2.a. Power has a Domain.…
§ 383.4.c
383.4.c.2.a. The Conquer Abilities of Units are put on the Chain as Pending Items after the Unit(s) these effects correspond to are present at a Battlefield when a player gains control of it and gains 1 Victory Point from Conquering.…
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