Riftbound Rules

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60 kaarten · alfabetisch

Albus Ferros
Albus Ferros

Unit · Order · E4 · M3

When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.

Altar of Memories
Altar of Memories

Gear · Order · E2

When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.

Ambessa, Respected and Feared
Ambessa, Respected and Feared +1 versies

Champion Unit · Order · E5 · M5

[Empower] (1)[rune order][rune order] ((1)[rune order][rune order]: Empower me. Use only if not Empowered.)[Empowered][>] I have [Assault 2]. (+2 [might] while I'm an attacker.)[Empowered][>] When I attack, kill an enemy unit here with less Might than me.

Arise!
Arise!

Signature Spell · Calm/Order · E6

Play a 2 [might] Sand Soldier unit token for each Equipment you control. Then ready two of them.

Ashe - Focused
Ashe - Focused +1 versies

Champion Unit · Order · E5 · M4

When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).

Atakhan
Atakhan

Unit · Order · E10 · M7

You may kill a friendly unit as an additional cost to play me. If you do, I cost (1) less for each Energy it costs and [rune order] less for each Power it costs.[Ganking] (I can move from battlefield to battlefield.)When I attack, the defender must kill one of their units here.

Azir - Emperor of the Sands
Azir - Emperor of the Sands +2 versies

Legend · Calm/Order

Your Sand Soldiers have [Weaponmaster].(1), [exhaust]: Play a 2 [might] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.

Azir - Sovereign
Azir - Sovereign +1 versies

Champion Unit · Order · E4 · M4

[Accelerate] (You may pay (1)[rune order] as an additional cost to have me enter ready.)When I attack, you may move any number of your token units to this battlefield.

Back to Back
Back to Back

Spell · Order · E3

[Reaction] (Play any time, even before spells and abilities resolve.)Give two friendly units each +2 [might] this turn.

Baited Hook
Baited Hook

Gear · Order · E3

(1)[rune order], [exhaust]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.

Bandle Soldier
Bandle Soldier

Unit · Order · E4 · M5

[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)

B.F. Sword
B.F. Sword

Gear · Order · E4

[Equip] [rune order] ([rune order]: Attach this to a unit you control.)

Black Rose Dignitary
Black Rose Dignitary

Unit · Order · E3 · M2

[Assault] (+1 [might] while I'm an attacker.)[Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)

Blade of the Ruined King
Blade of the Ruined King

Gear · Order · E3

[Equip] — [rune order], Kill a friendly unit (Pay the cost: Attach this to a unit you control.)

Blast of Power
Blast of Power

Spell · Order · E6

[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield.

Blood Money
Blood Money

Spell · Order · E2

[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield with 2 [might] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.

Bonds of Strength
Bonds of Strength

Spell · Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Give two friendly units each +1 [might] this turn.

Call to Glory
Call to Glory

Spell · Order · E3

[Reaction] (Play any time, even before spells and abilities resolve.)As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.Give a unit +3 [might] this turn.

Carrion Dredger
Carrion Dredger

Unit · Order · E2 · M1

[Deathknell][>] Play a 1 [might] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [rune rainbow] to choose a [Deflect] unit with a spell or ability.)

Commander Ledros
Commander Ledros

Unit · Order · E6 · M8

As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [rune order] for each killed this way.[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)[Ganking] (I can move from battlefield to battlefield.)

Corina Veraza
Corina Veraza

Unit · Order · E7 · M6

[Accelerate] (You may pay (1)[rune order] as an additional cost to have me enter ready.)When I move to a battlefield, play three 1 [might] Recruit unit tokens here.

Crimson Pigeons
Crimson Pigeons

Unit · Order · E3 · M3

I have +2 [might] while I'm attacking with another unit.

Cruel Patron
Cruel Patron

Unit · Order · E4 · M6

As an additional cost to play me, kill a friendly unit.

Cull the Weak
Cull the Weak

Spell · Order · E2

Each player kills one of their units.

Daisy!
Daisy!

Signature Unit · Calm/Order · E9 · M8

I enter ready.Reduce my cost by (1) for each of the following tags among your units — Bird, Cat, Dog, and Poro.When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)

Daring Poro
Daring Poro +2 versies

Unit · Order · E2 · M2

[Assault] (+1 [might] while I'm an attacker.)

Darius - Executioner
Darius - Executioner +3 versies

Champion Unit · Order · E6 · M6

[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)Other friendly units have +1 [might] here.

Darius - Hand of Noxus
Darius - Hand of Noxus +3 versies

Legend · Fury/Order

[exhaust]: [Reaction], [Legion] — [Add] (1). (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)

Deathgrip
Deathgrip

Spell · Order · E2

[Reaction] (Play any time, even before spells and abilities resolve.)Kill a friendly unit to give +[might] equal to its Might to another friendly unit this turn. Draw 1.

Decisive Strike
Decisive Strike +1 versies

Signature Spell · Body/Order · E5

[Action] (Play on your turn or in showdowns.)Give friendly units +2 [might] this turn.

Divine Judgment
Divine Judgment

Spell · Order · E7

Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.

Divining Shells
Divining Shells

Gear · Order · E2

[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)[Action][>] Kill this, [exhaust]: Give a unit +2 [might] this turn.

Drag Under
Drag Under

Spell · Order · E5

[Action] (Play on your turn or in showdowns.)I cost (2) less to play from anywhere other than your hand.Kill a unit at a battlefield.

Eminent Benefactor
Eminent Benefactor

Unit · Order · E6 · M5

When I hold, play two Gold gear tokens exhausted.

Enthralling Protector
Enthralling Protector

Unit · Order · E2 · M2

[Hunt] (When I conquer or hold, gain 1 XP.)Spend 2 XP: [Buff] me. (Give me a +1 [might] buff if I don't have one.)

Eye of the Herald
Eye of the Herald +1 versies

Gear · Order · E1

[Equip] [rune order] ([rune order]: Attach this to a unit you control.)

Eye of Twilight
Eye of Twilight +1 versies

Legend · Calm/Order

[Action][>] [exhaust]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)

Facebreaker
Facebreaker

Spell · Order · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)

Faithful Manufactor
Faithful Manufactor

Unit · Order · E3 · M2

When you play me, play a 1 [might] Recruit unit token here.

Final Spark
Final Spark +1 versies

Signature Spell · Mind/Order · E8

[Action] (Play on your turn or in showdowns.)Deal 8 to a unit.

Fiora - Grand Duelist
Fiora - Grand Duelist +2 versies

Legend · Body/Order

When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [might].)

Fiora - Victorious
Fiora - Victorious

Champion Unit · Order · E4 · M4

While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [might].)

Fiora - Worthy
Fiora - Worthy +1 versies

Champion Unit · Order · E3 · M3

When a unit you control becomes [Mighty], you may pay [rune order] to ready it. (A unit is Mighty while it has 5+ [might].)

Forge of the Future
Forge of the Future

Gear · Order · E2

When you play this, play a 1 [might] Recruit unit token at your base.Kill this: Recycle up to 4 cards from trashes.

Galio - Indefatigable
Galio - Indefatigable

Champion Unit · Order · E3 · M6

[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)[Tank] (I must be assigned combat damage first.)I don't deal combat damage.

Garen - Commander
Garen - Commander +1 versies

Champion Unit · Order · E6 · M5

Other friendly units have +1 [might] here.

Garen - Might of Demacia
Garen - Might of Demacia +1 versies

Champion Legend · Body/Order

When you conquer, if you have 4+ units at that battlefield, draw 2.

Glasc Mixologist
Glasc Mixologist

Unit · Order · E5 · M5

[Deathknell] — You may play a unit with cost no more than (3) and no more than [rune rainbow] from your trash, ignoring its cost. (When I die, get the effect.)

Glowstone
Glowstone

Gear · Order · E2

[Empower] [rune rainbow][rune rainbow] ([rune rainbow][rune rainbow]: Empower me. Use only if not Empowered.)Disempower this, [exhaust]: Choose a player. They gain control of this and recall it. (Send it to their base.)At the end of your turn, kill this and deal 5 to all units you control.

Grand Strategem
Grand Strategem

Spell · Order · E6

[Action] (Play on your turn or in showdowns.)Give friendly units +5 [might] this turn.

Guards!
Guards!

Spell · Order · E3

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Play a 2 [might] Sand Soldier unit token. You may pay [rune order] to ready it.

Harnessed Dragon
Harnessed Dragon

Unit · Order · E8 · M6

When you play me, kill an enemy unit.

Heart of the Tempest
Heart of the Tempest +1 versies

Legend · Order/Chaos

When you play a card from anywhere other than your hand, empower me.[Action][>] Disempower me, [exhaust]: Give a unit [Assault 2] this turn. (+2 [might] while it's an attacker.)

Heroic Charge
Heroic Charge

Spell · Order · E3

[Action] (Play on your turn or in showdowns.)Give a friendly unit +1 [might] this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)

Hextech Gauntlets
Hextech Gauntlets

Signature Gear · Fury/Order · E3

[Equip] (3)[rune rainbow]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)

Hidden Blade
Hidden Blade

Spell · Order · E2

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield. Its controller draws 2.

Honest Broker
Honest Broker

Unit · Order · E2 · M2

[Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)

Horns of the Dragon
Horns of the Dragon

Unit · Order · E6 · M6

[Tank] (I must be assigned combat damage first.)

Hostile Takeover
Hostile Takeover

Signature Spell · Mind/Order · E5

[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)

Imperial Decree
Imperial Decree

Spell · Order · E5

[Action] (Play on your turn or in showdowns.)When any unit takes damage this turn, kill it.