Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
[Empower] (1)[rune order][rune order] ((1)[rune order][rune order]: Empower me. Use only if not Empowered.)[Empowered][>] I have [Assault 2]. (+2 [might] while I'm an attacker.)[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Play a 2 [might] Sand Soldier unit token for each Equipment you control. Then ready two of them.
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
You may kill a friendly unit as an additional cost to play me. If you do, I cost (1) less for each Energy it costs and [rune order] less for each Power it costs.[Ganking] (I can move from battlefield to battlefield.)When I attack, the defender must kill one of their units here.
Your Sand Soldiers have [Weaponmaster].(1), [exhaust]: Play a 2 [might] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
[Accelerate] (You may pay (1)[rune order] as an additional cost to have me enter ready.)When I attack, you may move any number of your token units to this battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.)Give two friendly units each +2 [might] this turn.
(1)[rune order], [exhaust]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
[Equip] [rune order] ([rune order]: Attach this to a unit you control.)
[Assault] (+1 [might] while I'm an attacker.)[Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)
[Equip] — [rune order], Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield.
[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield with 2 [might] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Give two friendly units each +1 [might] this turn.
[Reaction] (Play any time, even before spells and abilities resolve.)As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.Give a unit +3 [might] this turn.
[Deathknell][>] Play a 1 [might] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [rune rainbow] to choose a [Deflect] unit with a spell or ability.)
As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [rune order] for each killed this way.[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)[Ganking] (I can move from battlefield to battlefield.)
[Accelerate] (You may pay (1)[rune order] as an additional cost to have me enter ready.)When I move to a battlefield, play three 1 [might] Recruit unit tokens here.
I have +2 [might] while I'm attacking with another unit.
As an additional cost to play me, kill a friendly unit.
Each player kills one of their units.
I enter ready.Reduce my cost by (1) for each of the following tags among your units — Bird, Cat, Dog, and Poro.When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
[Assault] (+1 [might] while I'm an attacker.)
[Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)Other friendly units have +1 [might] here.
[exhaust]: [Reaction], [Legion] — [Add] (1). (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
[Reaction] (Play any time, even before spells and abilities resolve.)Kill a friendly unit to give +[might] equal to its Might to another friendly unit this turn. Draw 1.
[Action] (Play on your turn or in showdowns.)Give friendly units +2 [might] this turn.
Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)[Action][>] Kill this, [exhaust]: Give a unit +2 [might] this turn.
[Action] (Play on your turn or in showdowns.)I cost (2) less to play from anywhere other than your hand.Kill a unit at a battlefield.
When I hold, play two Gold gear tokens exhausted.
[Hunt] (When I conquer or hold, gain 1 XP.)Spend 2 XP: [Buff] me. (Give me a +1 [might] buff if I don't have one.)
[Equip] [rune order] ([rune order]: Attach this to a unit you control.)
[Action][>] [exhaust]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
When you play me, play a 1 [might] Recruit unit token here.
[Action] (Play on your turn or in showdowns.)Deal 8 to a unit.
When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [might].)
While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [might].)
When a unit you control becomes [Mighty], you may pay [rune order] to ready it. (A unit is Mighty while it has 5+ [might].)
When you play this, play a 1 [might] Recruit unit token at your base.Kill this: Recycle up to 4 cards from trashes.
[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)[Tank] (I must be assigned combat damage first.)I don't deal combat damage.
Other friendly units have +1 [might] here.
When you conquer, if you have 4+ units at that battlefield, draw 2.
[Deathknell] — You may play a unit with cost no more than (3) and no more than [rune rainbow] from your trash, ignoring its cost. (When I die, get the effect.)
[Empower] [rune rainbow][rune rainbow] ([rune rainbow][rune rainbow]: Empower me. Use only if not Empowered.)Disempower this, [exhaust]: Choose a player. They gain control of this and recall it. (Send it to their base.)At the end of your turn, kill this and deal 5 to all units you control.
[Action] (Play on your turn or in showdowns.)Give friendly units +5 [might] this turn.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Play a 2 [might] Sand Soldier unit token. You may pay [rune order] to ready it.
When you play me, kill an enemy unit.
When you play a card from anywhere other than your hand, empower me.[Action][>] Disempower me, [exhaust]: Give a unit [Assault 2] this turn. (+2 [might] while it's an attacker.)
[Action] (Play on your turn or in showdowns.)Give a friendly unit +1 [might] this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
[Equip] (3)[rune rainbow]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)[Action] (Play on your turn or in showdowns.)Kill a unit at a battlefield. Its controller draws 2.
[Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)
[Tank] (I must be assigned combat damage first.)
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)
[Action] (Play on your turn or in showdowns.)When any unit takes damage this turn, kill it.