Riftbound Rules
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Fiora, Worthy

Fiora, Worthy

Unit · Epic · Spiritforged #180

Order Energy3 Might3

Kaarttekst

When a unit you control becomes [Mighty], you may pay to ready it. (A unit is Mighty while it has 5+ .)

Tags

FioraDemacia

Andere versies (1 — alt-art, showcase of herdruk; zelfde kaart in het spel)

Regels en errata voor deze kaart

§ 708

A Unit "is Mighty" as long as its Might is 5 or greater.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 709

A Unit "becomes Mighty" at the moment its Might changes from being less than 5 to being 5 or greater. Example: A Unit with Might 4 that gets +1 [M] becomes Mighty. Example: A Unit with Might 5 that gets +1 [M] does not become Mighty, because it was already Mig…

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When that …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Fiora, Victorious Fiora, Victorious 87% Order zelfde type
Grand Duelist Grand Duelist 81% Order
Fiora, Peerless Fiora, Peerless 78% zelfde type
Lux, Illuminated Lux, Illuminated 74% zelfde type
Garen, Commander Garen, Commander 73% Order zelfde type
Combat Chef Combat Chef 72% zelfde type
Trusty Ramhound Trusty Ramhound 72% Order zelfde type
Reluctant Leader Reluctant Leader 71% Order zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.