Riftbound Rules
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Clockwork Keeper

Clockwork Keeper

Unit · Common · Origins #44

Calm Energy2 Might2

Kaarttekst

As you play me, you may pay [rune calm] as an additional cost. If you do, draw 1.

Triggers en effecten

Triggers: when played
Effecten: draw 1 if additional cost was paid

Tags

Shurima

Regels en errata voor deze kaart

§ 356.4.f

356.4.f.1. An optional additional cost was "paid" if the player made the decision to pay it. It doesn't matter how much the player actually paid. Example: Clockwork Keeper is a unit that costs 2 Energy and 0 Power and says "As you play me, you may pay [C] as a…

Lees hele sectie → · Core Rules PDF (officieel)

§ 1

1." A player controls a card that says "Units you play cost [A] less." That player plays Clockwork Keeper and chooses to pay the optional additional cost of [C]. They will draw a card, even though the optional additional cost was reduced to 0.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 509.4.d

509.4.d.1. A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.…

Lees hele sectie → · Tournament Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Meditation Meditation 74% Calm
Sunlit Guardian Sunlit Guardian 74% Calm zelfde type
Keeper of Law Keeper of Law 73% zelfde type
Baccai Reaper Baccai Reaper 72% zelfde type
Charm Charm 71% Calm
Nami - Headstrong Nami - Headstrong 70% Calm zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.