Riftbound Rules
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Rune Prison

Rune Prison

Spell · Common · Origins #50

Calm Energy2 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.)Stun a unit. (It doesn't deal combat damage this turn.)

Mechanieken

Action

Triggers en effecten

Effecten: stun a unit

Regels en errata voor deze kaart

§ 355.9.a

355.9.a. It is a permanent or rune on the board, a spell or ability on the chain, a player or zone, or specified explicitly or implicitly as being in some other zone. e.g., “Kill a unit” targets a unit on the board. e.g., “Recycle a unit from your trash” target…

Lees hele sectie → · Core Rules PDF (officieel)

§ 163.1

163.1. There are six Basic Runes, each with a Domain corresponding to its name: Fury Rune Calm Rune Mind Rune Body Rune Chaos Rune Order Rune…

Lees hele sectie → · Core Rules PDF (officieel)

§ 429.5

429.5. This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.