Riftbound Rules
← Kaarten
Hextech Ray

Hextech Ray

Spell · Common · Origins #9

Fury Energy1 Power1

Kaarttekst

[Action] (Play on your turn or in showdowns.)Deal 3 to a unit at a battlefield.

Mechanieken

Action

Triggers en effecten

Effecten: deal 3 damage to a unit at a battlefield

Regels en errata voor deze kaart

§ 417.1.e

417.1.e.1. Only Valid Damage is Dealt. Example: A unit has “when I take damage, give me +2 [M] this turn.” A spell is played that Prevents the next 3 damage the unit would take. If a player plays Hextech Ray targeting the unit, it will take no damage and its t…

Lees hele sectie → · Core Rules PDF (officieel)

§ 429.5

429.5. This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…

Lees hele sectie → · Core Rules PDF (officieel)

§ 316.5.c

316.5.c. A Showdown is a structured Window of Opportunity where Players may play cards and activate abilities with Action or Reaction. See rule 341. Showdowns for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Incinerate Incinerate 85% Fury zelfde type
Void Seeker Void Seeker 83% Action Fury zelfde type
Firestorm Firestorm 83% Fury zelfde type
Cleave Cleave 81% Action Fury zelfde type
Smite Smite 81% Fury zelfde type
Crescent Strike Crescent Strike 80% zelfde type
Disintegrate Disintegrate 79% Action Fury zelfde type
Challenge Challenge 79% Action zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.