Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
[Reaction] (Play any time, even before spells and abilities resolve.)Give a friendly unit at a battlefield +2 [might] this turn for each enemy unit there.
[Empower] (2)[rune fury] ((2)[rune fury]: Empower me. Use only if not Empowered.)When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.[Empowered][>] I have +1 [might].
[Reaction] (Play any time, even before spells and abilities resolve.)Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
At the end of your turn, ready 2 runes.
Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
I enter ready.[exhaust]: Give a unit +3 [might] this turn.
[Accelerate] (You may pay (1)[rune fury] as an additional cost to have me enter ready.)[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [rune rainbow] less, even if it's already attached.)
(1)[rune fury], Recycle a unit from your trash, [exhaust]: Play a 3 [might] Mech unit token to your base.
When I attack, you may pay [rune fury] to give me [Assault 2] this turn. (+2 [might] while I'm an attacker.)
I cost (1) less for each card you've played this turn, to a minimum of (1).
The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)
You may pay (1)[rune fury] as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
[Accelerate] (You may pay (1)[rune fury] as an additional cost to have me enter ready.)
[Equip] (1)[rune fury] ((1)[rune fury]: Attach this to a unit you control.)
[Action] (Play on your turn or in showdowns.)Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
[Action] (Play on your turn or in showdowns.)[Repeat] (1) (You may pay the additional cost to repeat this spell's effect.)Give a unit [Assault 2]. (+2 [might] while it's an attacker.)
As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by (2).
When you play me, opponents can't play cards this turn.
[Hidden] (Hide now for [rune rainbow] to react with later for (0).)Friendly units enter ready this turn. Play a Gold gear token exhausted.
[Reaction][>] [rune rainbow][rune rainbow], [exhaust]: [Add] (2). Spend this Energy only to play units or activated abilities of units.
Other friendly units here have [Assault]. (+1 [might] while they're attackers.)
[Assault 2] (+2 [might] while I'm an attacker.)When you play me, discard 1.
[Action] (Play on your turn or in showdowns.)Give a unit [Assault 3] this turn. (+3 [might] while it's an attacker.)
[Repeat] — (1) / [rune rainbow] / (1)[rune rainbow] (You may pay each additional cost to repeat this spell's effect.)Choose one you haven't already chosen —Draw 1.Deal 2 to a unit at a battlefield.Deal 3 to a unit at a base.Give a unit at a battlefield -4 [might] this turn.
Deal 2 to a unit. Its controller may play this spell again for [rune rainbow]. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
[Legion] — When you play me, give a unit +2 [might] this turn. (Get the effect if you've played another card this turn.)
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (1)[rune rainbow] (You may pay the additional cost to repeat this spell's effect.)Give your Mechs +1 [might] this turn.
[exhaust]: [Reaction], [Legion] — [Add] (1). (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
When you play your second card in a turn, give me +2 [might] this turn and ready me.
Kill a unit at a battlefield. Then, if it had 3 [might] or less, you may play this from your trash for [rune rainbow].
[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)Play a 0 [might] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")[Flow] (1)[rune rainbow][rune rainbow] (You may play this from your trash for its Flow cost. Then banish it.)
Kill a gear. Its controller draws 2.
[Action] (Play on your turn or in showdowns.)Deal 3 to a unit at a battlefield. If this kills it, draw 1.
[Action] (Play on your turn or in showdowns.)This turn, double a unit's Might and give it "[rune rainbow][rune rainbow]: Ready me."
When you win a combat, draw 1. (You win if only your units remain after combat.)
My Might is increased by your points.
When I win a combat, play a Gold gear token exhausted.When I attack or defend, you may pay [rune fury]. If you do, give me +2 [might] this turn.
If you have two or fewer cards in your hand, I enter ready.When I hold, draw 2.
I enter ready.
[Accelerate] (You may pay (1)[rune fury] as an additional cost to have me enter ready.)When I move, if you control 4 or fewer runes, draw 1.
Deal 3 to a unit.Deal 3 to a unit.
[Deathknell] — Play two 3 [might] Mech unit tokens to your base. (When I die, get the effect.)
Deal 3 to all enemy units at a battlefield.
When you discard me, you may pay [rune fury] to play me.
When you play a unit during a showdown, you may exhaust this to draw 1.
When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
[Action] (Play on your turn or in showdowns.)Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)When you play me, you may return a friendly unit at a battlefield to its owner's hand.
[Equip] (3)[rune rainbow]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)
[Action] (Play on your turn or in showdowns.)Deal 3 to a unit at a battlefield.
Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.Deal 2 to a unit.
[Assault 2] (+2 [might] while I'm an attacker.)When you kill a unit with a spell, you may pay (1)[rune fury] to play me from your trash.
[Action] (Play on your turn or in showdowns.)Deal 2 to a unit at a battlefield.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)[Assault 2] (+2 [might] while I'm an attacker.)
When I conquer, give a friendly unit +8 [might] this turn.
This enters exhausted.[exhaust]: Deal 2 to a unit at a battlefield.
[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)[Ganking] (I can move from battlefield to battlefield.)When I move, [Add] (1)[rune rainbow]. (Abilities that add resources can't be reacted to.)
When you play a spell, if you spent (4) or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
[Accelerate] (You may pay (1)[rune fury] as an additional cost to have me enter ready.)[Assault 2] (+2 [might] while I'm an attacker.)When you play me, discard 2.