Regels en errata voor deze kaart
§ 460.2.c
460.2.c.3. Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage t…
§ 370.3
370.3. If a Game Object has a Replacement Effect that is active in a specific zone, it is evaluated and subsequently applied if it enters that zone before an event occurs that it could replace. Example: A unit that reads “if a unit you control would die, you ma…
§ 460.2.c
460.2.c. Starting with the Attacker, each player assigns an amount of damage equal to their summed Might among the other's Units.…
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