Riftbound Rules
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Chemtech Enforcer

Chemtech Enforcer

Unit · Common · Origins #3

Fury Energy2 Might2

Kaarttekst

[Assault 2] (+2 while I'm an attacker.)When you play me, discard 1.

Mechanieken

Assault 2

Triggers en effecten

Triggers: when played
Effecten: +2 might while attacker · discard 1

Tags

Zaun

Regels en errata voor deze kaart

§ 460.2.c

460.2.c.3. Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage t…

Lees hele sectie → · Core Rules PDF (officieel)

§ 370.3

370.3. If a Game Object has a Replacement Effect that is active in a specific zone, it is evaluated and subsequently applied if it enters that zone before an event occurs that it could replace. Example: A unit that reads “if a unit you control would die, you ma…

Lees hele sectie → · Core Rules PDF (officieel)

§ 460.2.c

460.2.c. Starting with the Attacker, each player assigns an amount of damage equal to their summed Might among the other's Units.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Flame Chompers Flame Chompers 81% Fury zelfde type
Jinx - Demolitionist Jinx - Demolitionist 78% Assault 2 Fury zelfde type
Zaunite Bouncer Zaunite Bouncer 77% zelfde type
Jinx, Demolitionist Jinx, Demolitionist 76% Fury zelfde type
Dropboarder Dropboarder 74% zelfde type
Inferna Inferna 74% Fury zelfde type
Pickpocket Pickpocket 72% zelfde type
Immortal Phoenix Immortal Phoenix 72% Fury zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.