Riftbound Rules
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Siphon Power

Siphon Power

Spell · Epic · Origins #266

MindOrder Energy2 Power1

Kaarttekst

[Reaction] (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there +1 this turn and enemy units there -1 this turn, to a minimum of 1 .

Mechanieken

Reaction

Triggers en effecten

Effecten: give friendly units at a battlefield +1 might this turn · give enemy units at a battlefield -1 might this turn (minimum 1)

Tags

Viktor

Regels en errata voor deze kaart

§ 472.1.a

1. Assignment of Might is dealt with in this layer. Example: A spell reads "A unit's Might becomes 4 this turn." The unit's Might is set to 4 in this layer.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 504.2

Players may ask their opponents to do these actions, or a subset of these actions, in the correct order so that they can react at the appropriate time.…

Lees hele sectie → · Tournament Rules PDF (officieel)

§ 484.8.a

Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

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Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.