Riftbound Rules

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13 kaarten · alfabetisch

Akali, Deadly Weapon
Akali, Deadly Weapon +1 versies

Champion Unit · Fury · E3 · M3

[Empower] 2 (2: Empower me. Use only if not Empowered.)When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.[Empowered][>] I have +1 .

Dame the Despoiler
Dame the Despoiler

Unit · Body · E5 · M5

[Empower] 5 (5: Empower me. Use only if not Empowered.)[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 this turn.

Defender of Tomorrow
Defender of Tomorrow

Legend · Mind/Body

[Empower] 2 (2: Empower me. Use only if not Empowered.)1, : Ready a gear.[Empowered][>] 1, : Ready 2 gear.

Gangplank, Naval
Gangplank, Naval +1 versies

Champion Unit · Body · E6 · M6

[Empower] (: Empower me. Use only if not Empowered.)[Empowered][>] If a spell or ability that chooses me would stun me, give me -, or return me to hand, give me +3 instead.

Hextech Disc
Hextech Disc

Gear · Body · E4

[Empower] — (Pay the cost: Empower this. Use only if not Empowered.)Disempower this, 1, : Play a 3 Mech unit token to your base.

Matriarch of War
Matriarch of War +1 versies

Legend · Body/Order

When you empower something else, empower me. (I become Empowered if I'm not already.)Disempower me, , : Ready a unit.

Mel, Newly Awakened
Mel, Newly Awakened +1 versies

Champion Unit · Mind · E4 · M4

When you play me, draw 1.[Empower] 3 (3: Empower me. Use only if not Empowered.)[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give - to a unit it chooses, it gives an additional -1 .

Mournful Witness
Mournful Witness

Unit · Calm · E2 · M2

When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)[Empowered][>] I have +2 .

Rage Amplifier
Rage Amplifier

Gear · Fury · E4

[Empower] 6 (6: Empower this. Use only if not Empowered.)Your units have +1 . If I'm [Empowered], they have +2 instead.

Soul's Reflection
Soul's Reflection +1 versies

Legend · Mind/Chaos

When you empower something else, empower me. (I become Empowered if I'm not already.)Disempower me, : Give a unit at a battlefield -2 this turn.

Tomb-Raider Barbara
Tomb-Raider Barbara

Unit · Calm · E4 · M4

When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.

Tools of Empire
Tools of Empire

Gear · Body · E4

[Empower] 2 (2: Empower this. Use only if not Empowered.): Give a unit +2 this turn. If this is [Empowered], give that unit +4 this turn instead.

Wild Claw
Wild Claw

Spell · Body · E7

Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)