Riftbound Rules

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14 kaarten · alfabetisch

Back Off
Back Off

Spell · Calm · E3

[Hidden] (Hide now for to react with later for 0.)[Action] (Play on your turn or in showdowns.)[Stun] a unit. (It doesn't deal combat damage this turn.)If you played this from your hand, draw 1.

Blast Cone
Blast Cone

Gear · Chaos · E4

When you play this, you may move an enemy unit.When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)

Bone Skewer
Bone Skewer

Spell · Chaos · E2

[Hidden] (Hide now for to react with later for 0.)Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)

Daisy!
Daisy!

Signature Unit · Calm/Order · E9 · M8

I enter ready.Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro.When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)

Existential Dread
Existential Dread

Spell · Chaos · E1

[Action] (Play on your turn or in showdowns.)[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.)[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)

Heroic Charge
Heroic Charge

Spell · Order · E3

[Action] (Play on your turn or in showdowns.)Give a friendly unit +1 this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)

Kennen, Keeper of Balance
Kennen, Keeper of Balance +1 versies Nog niet legaal

Champion Unit · Order · E3 · M2

[Hidden] (Hide now for to react with later for 0.)When you play me or I attack, you may pay 2 to [Stun] a unit. (It doesn't deal combat damage this turn.)While there's a stunned enemy unit here, I have +2 .

Nami - Headstrong
Nami - Headstrong

Champion Unit · Calm · E3 · M3

You may pay as an additional cost to play me.When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.)When I hold, the next time you play a unit this turn, ready it and [Buff] it.

Shadow
Shadow

Signature Unit · Calm/Chaos · E3 · M3

If you play me to a battlefield, I enter ready.[Action][>] 1, : [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)

Skyward Strike
Skyward Strike

Spell · Calm · E2

Move an enemy unit.[Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)

Thwonk!
Thwonk!

Spell · Calm · E2

[Action] (Play on your turn or in showdowns.)[Repeat] 2 (You may pay the additional cost to repeat this spell's effect.)Stun an attacking unit. (It doesn't deal combat damage this turn.)

Vex - Apathetic
Vex - Apathetic +1 versies

Champion Unit · Chaos · E4 · M4

[Deflect] (Opponents must pay to choose me with a spell or ability.)When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)

Vex - Mocking
Vex - Mocking +1 versies

Champion Unit · Calm · E5 · M5

[Shield] (+1 while I'm a defender.)[Tank] (I must be assigned combat damage first.)When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.

Vi - Peacekeeper
Vi - Peacekeeper +1 versies

Champion Unit · Order · E5 · M5

[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)