Kaarten zoeken
Typ wat een kaart doet voor semantisch zoeken, of laat leeg en filter om te bladeren.
At the end of your turn, ready 2 runes.
I enter ready.[exhaust]: Give a unit +3 [might] this turn.
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
You may pay (1)[rune fury] as an additional cost to play me.When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)[Equip] [rune mind] ([rune mind]: Attach this to a unit you control.)
[Equip] [rune body] ([rune body]: Attach this to a unit you control.)
[Equip] [rune chaos] ([rune chaos]: Attach this to a unit you control.)
[Equip] [rune calm] ([rune calm]: Attach this to a unit you control.)
[Reaction] (Play any time, even before spells and abilities resolve.)[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Draw 1.
[Reaction][>] [exhaust]: [Add] (1). (Abilities that add resources can't be reacted to.)
[Equip] [rune order] ([rune order]: Attach this to a unit you control.)
When you play me, buff up to four friendly units. (Give each a +1 [might] buff if it doesn't have one.)When you spend a buff, play a Gold gear token exhausted.
You may pay [rune mind] as an additional cost to play me.When you play me, if you paid the additional cost, give a unit -2 [might] this turn.
When you conquer, if you have 4+ units at that battlefield, draw 2.
When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 [might] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
When I move from a battlefield, give me +2 [might] this turn.
When I attack, you may pay (1) to give a unit here -1 [might] this turn.
When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than (7) from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)
[Assault 2] (+2 [might] while I'm an attacker.)
When you play a token unit, give me +1 [might] this turn.Your token units have [Tank]. (They must be assigned combat damage first.)
[Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
[Reaction] (Play any time, even before spells and abilities resolve.)Discard 1, then draw 2.
When you play a spell that costs (5) or more, draw 1.
While a friendly unit defends alone, it gets +2 [might].
[Accelerate] (You may pay (1)[rune chaos] as an additional cost to have me enter ready.)When I move to a battlefield, gain 2 XP.
[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 [might] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [rune rainbow] to choose a [Deflect] unit with a spell or ability.)
[Shield 2] (+2 [might] while I'm a defender.)[Tank] (I must be assigned combat damage first.)
[Deflect] (Opponents must pay [rune rainbow] to choose me with a spell or ability.)
You may spend 3 XP as an additional cost to play me. If you do, I cost (3) less.[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)[Tank] (I must be assigned combat damage first.)
This costs (2) less if you control a Mech.Play a 3 [might] Mech unit token to your base.Draw 1.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)I can be played to a battlefield where there are enemy units (even if you don't have units there).
[Hunt 2] (When I conquer or hold, gain 2 XP.)[Level 3][>] I have +1 [might] and enter ready. (While you have 3+ XP, get the effect.)
You may pay (1) as an additional cost to play me.When you play me, if you paid the additional cost, buff me. (Give me a +1 [might] buff if I don't already have one.)
[Equip] [rune fury] ([rune fury]: Attach this to a unit you control.)
When I attack, you may pay (1) to move an enemy unit here to its base.
[Equip] [rune calm] ([rune calm]: Attach this to a unit you control.)
Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.
When I move, draw 1.
When I move, play a Gold gear token exhausted.
[exhaust]: Play two (1) [might] Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay [rune rainbow] to choose a [Deflect] unit with a spell or ability.)
This costs (2) less if you choose a Bird, Cat, Dog, or Poro.Play a unit with cost no more than (2) and no more than [rune rainbow] from your trash, ignoring its cost.
[Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ [might].)
[Repeat] (2) (You may pay the additional cost to repeat this spell's effect.)Ready a unit.
[Hunt 3] (When I conquer or hold, gain 3 XP.)
[Equip] [rune mind] ([rune mind]: Attach this to a unit you control.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [rune rainbow] less, even if it's already attached.)When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
When I attack or defend, give one of your other units here +3 [might] and [Tank] this turn. (It must be assigned combat damage first.)
Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.