Riftbound Rules
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King's Edict

King's Edict

Spell · Rare · Origins #237

Order Energy6 Power2

Kaarttekst

Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.

Regels en errata voor deze kaart

§ 460.2.c

460.2.c.6. If multiple Units have abilities or effects that require a player to assign them damage with the same priority, that player may assign damage to those units in any order. Example: A player is assigning damage to the following units: two units with T…

Lees hele sectie → · Core Rules PDF (officieel)

§ 355.10.e

355.10.e. It is part of a set of objects chosen in whole or in part by other players. e.g., “Each player kills a unit they control” does not target. Each player, including the one who played the spell, chooses a unit to kill as the spell or ability resolves.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 157.2

157.2. If a later part of a spell applies a Replacement Effect that alters earlier parts of the spell, apply those replacement effects as appropriate. Example: A spell says "Choose a unit. Kill it the next time it takes damage this turn." and "[Legion] — Kill …

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Imperial Decree Imperial Decree 79% Order zelfde type
Cull the Weak Cull the Weak 78% Order zelfde type
Blast of Power Blast of Power 76% Order zelfde type
Ki Barrier Ki Barrier 76% Order zelfde type
Unchecked Power Unchecked Power 76% zelfde type
Vengeance Vengeance 76% Order zelfde type
Deathgrip Deathgrip 75% Order zelfde type
Shakedown Shakedown 74% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.