Riftbound Rules
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Megatusk

Megatusk

Unit · Common · Unleashed #126

Chaos Energy6 Might6

Kaarttekst

Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)

Tags

Bilgewater

Regels en errata voor deze kaart

§ 460.2.c

460.2.c.3. Units must have lethal damage assigned to them in full before damage is assigned to a different Unit. Example: If a player has 5 damage to distribute among four 3 Might units, they may not choose to assign 2 damage to one of the units and 1 damage t…

Lees hele sectie → · Core Rules PDF (officieel)

§ 710

710. Units on the board are evaluated according to their current Might. Example: A unit with a base Might of 3 is targeted by a spell that reads "A unit gets +3 [M] this turn." As that spell resolves, its Might changes from 3 to 6, and it becomes Mighty. When …

Lees hele sectie → · Core Rules PDF (officieel)

§ 406.1.c

406.1.c. Each player must shuffle their Main Deck and their Rune Deck. See 420 for more information on shuffling.…

Lees hele sectie → · Tournament Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Bilgewater Bully Bilgewater Bully 79% zelfde type
Maddened Marauder Maddened Marauder 79% Chaos zelfde type
Tideturner Tideturner 78% Chaos zelfde type
Harpoon Squad Harpoon Squad 77% Chaos zelfde type
Mischievous Marai Mischievous Marai 76% zelfde type
Sharkling Sharkling 75% zelfde type
Riptide Rex Riptide Rex 75% zelfde type
Traveling Merchant Traveling Merchant 75% Chaos zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.