Riftbound Rules
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Solari Shrine

Solari Shrine

Gear · Rare · Origins #72

Calm Energy3

Kaarttekst

When you kill a stunned enemy unit, you may exhaust this to draw 1.

Triggers en effecten

Triggers: when you kill a stunned enemy unit
Effecten: draw 1

Regels en errata voor deze kaart

§ 423.1.a

423.1.a.1. A Stunned Unit can not be Stunned again. Example: Eclipse Herald has the ability "When you stun an enemy unit, ready me and give me +1 [M] this turn." Its controller plays a spell that reads "Stun a unit." They may choose a unit that's already stunn…

Lees hele sectie → · Core Rules PDF (officieel)

§ 411.4

411.4. If an ability triggers when “you” do something, it triggers when a Game Action that you are responsible for occurs. Example: A gear reads “When you move an enemy unit, you may exhaust this to [Stun] it.” It will trigger whenever a move game action that …

Lees hele sectie → · Core Rules PDF (officieel)

§ 509.4.d

509.4.d.1. A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.…

Lees hele sectie → · Tournament Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Solari Chief Solari Chief 75%
Heart of Dark Ice Heart of Dark Ice 73% Calm zelfde type
Solari Shieldbearer Solari Shieldbearer 73% Calm
Skyward Strike Skyward Strike 72% Calm
Heroic Charge Heroic Charge 72%
Eclipse Herald Eclipse Herald 71% Calm
Poro Snax Poro Snax 71% Calm zelfde type
Spirit Wheel Spirit Wheel 71% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.