Riftbound Rules
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Watchful Sentry

Watchful Sentry

Unit · Common · Origins #96

Mind Energy2 Might1

Kaarttekst

[Deathknell] — Draw 1. (When I die, get the effect.)

Mechanieken

Deathknell

Triggers en effecten

Triggers: when I die
Effecten: draw 1

Tags

Freljord

Regels en errata voor deze kaart

§ 323.4

323.4. 3a. All Units that have non-zero Damage marked on them equalling or exceeding their Might that have Deathknell abilities will trigger their Deathknell ability now, making note of their current location, attributes, and other information relevant to add …

Lees hele sectie → · Core Rules PDF (officieel)

§ 370.3

370.3. If a Game Object has a Replacement Effect that is active in a specific zone, it is evaluated and subsequently applied if it enters that zone before an event occurs that it could replace. Example: A unit that reads “if a unit you control would die, you ma…

Lees hele sectie → · Core Rules PDF (officieel)

§ 808.1.d

808.1.d.3. Before the card with Deathknell is moved to the Trash, note its location, its attributes, and any other details related to the effect of its Deathknell to process the trigger after it has been Finalized.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Loyal Poro Loyal Poro 78% zelfde type
Soaring Scout Soaring Scout 77% Deathknell zelfde type
Lonely Poro Lonely Poro 77% zelfde type
Icevale Archer Icevale Archer 74% Mind zelfde type
Ferrous Forerunner Ferrous Forerunner 72% zelfde type
Undercover Agent Undercover Agent 71% Deathknell zelfde type
Dramatic Visionary Dramatic Visionary 71% Mind zelfde type
Lecturing Yordle Lecturing Yordle 71% Mind zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.