Riftbound Rules
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Lonely Poro

Lonely Poro

Unit · Common · Spiritforged #36

Calm Energy2 Might2

Kaarttekst

[Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)

Tags

PoroFreljord

Regels en errata voor deze kaart

§ 323.4

323.4. 3a. All Units that have non-zero Damage marked on them equalling or exceeding their Might that have Deathknell abilities will trigger their Deathknell ability now, making note of their current location, attributes, and other information relevant to add …

Lees hele sectie → · Core Rules PDF (officieel)

§ 370.3

370.3. If a Game Object has a Replacement Effect that is active in a specific zone, it is evaluated and subsequently applied if it enters that zone before an event occurs that it could replace. Example: A unit that reads “if a unit you control would die, you ma…

Lees hele sectie → · Core Rules PDF (officieel)

§ 509.4.c

509.4.c.1. A player moves Pouty Poro to Void Gate. They immediately change their mind and choose to move an additional unit there as well, or they decide not to move at all.…

Lees hele sectie → · Tournament Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Lonely Poro (Overnumbered) Lonely Poro (Overnumbered) 95% Calm zelfde type
Loyal Poro Loyal Poro 91% zelfde type
Watchful Sentry Watchful Sentry 77% zelfde type
Poro Herder Poro Herder 76% Calm zelfde type
Veteran Poro (Overnumbered) Veteran Poro (Overnumbered) 71% zelfde type
Veteran Poro Veteran Poro 71% zelfde type
Ultrasoft Poro Ultrasoft Poro 71% zelfde type
Poro Snax Poro Snax 70% Calm

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.