Riftbound Rules
← Kaarten
Seal of Unity (Overnumbered)

Seal of Unity (Overnumbered)

Gear · Showcase · Spiritforged #238

Order Energy0 Power1

Kaarttekst

:rb_exhaust:: [Reaction] — [Add] :rb_rune_order:. (Abilities that add resources can't be reacted to.)

Regels en errata voor deze kaart

§ 429.5

429.5. This action is formatted as "Add [one or more resources]." e.g., "Add [2]." means "Add 2 Energy." e.g., "[E]: Add [Y]." means "Add 1 Power of the Order domain." e.g., "Add [1][G]." means "Add 1 Energy and 1 Power of the Calm domain."…

Lees hele sectie → · Core Rules PDF (officieel)

§ 337.1.c

337.1.c. Units, Gear, and abilities that Add resources resolve immediately when Finalized and do not progress to Step 2: Execute. See rule 349. Playing Cards for more information.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 460.2.c

460.2.c.2. Abilities or effects may influence the order in which damage is assigned. Reminder: Lethal Damage is non-zero damage equaling or exceeding the Might of a Unit.…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Seal of Unity Seal of Unity 97% Order zelfde type
Seal of Strength (Overnumbered) Seal of Strength (Overnumbered) 94% zelfde type
Seal of Rage (Overnumbered) Seal of Rage (Overnumbered) 91% zelfde type
Seal of Strength Seal of Strength 91% zelfde type
Seal of Insight (Overnumbered) Seal of Insight (Overnumbered) 90% zelfde type
Seal of Focus (Overnumbered) Seal of Focus (Overnumbered) 89% zelfde type
Seal of Discord (Overnumbered) Seal of Discord (Overnumbered) 89% zelfde type
Seal of Rage Seal of Rage 88% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.