Riftbound Rules
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Right of Conquest

Right of Conquest

Spell · Uncommon · Unleashed #15

Fury Energy3 Power1

Kaarttekst

Draw 1, then draw 1 for each battlefield you or allies control.

Regels en errata voor deze kaart

§ 809.1.c

809.1.c.1. The Power used to pay this cost may always be of any Domain. Example: A Fury spell targets an Order unit with Deflect. The Power used to pay the Deflect cost can be any Domain; it does not need to match the Domain of the spell or the target.…

Lees hele sectie → · Core Rules PDF (officieel)

§ 602.4.b

602.4.b.4.b.1. Example: A draft deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos.…

Lees hele sectie → · Tournament Rules PDF (officieel)

§ 364.1

364.1. These abilities have a wide variety of formats to recognize. Example: "I get +1 [M] while you have 2 or more cards in your hand." Example: "Friendly Yordles at my battlefield have [Shield]."…

Lees hele sectie → · Core Rules PDF (officieel)

Regelsecties zijn semantisch gematcht op de kaarttekst — de meest relevante paragrafen uit de officiële rules.

Vergelijkbare kaarten Bekijk in graph →

Call to Battle Call to Battle 79% zelfde type
Firestorm Firestorm 78% Fury zelfde type
Seat of Power Seat of Power 78%
Vault Breaker Vault Breaker 78% Fury zelfde type
Void Seeker Void Seeker 77% Fury zelfde type
Hextech Ray Hextech Ray 77% Fury zelfde type
Cleave Cleave 77% Fury zelfde type
Possession Possession 77% zelfde type

Het percentage is tekst-gelijkenis (embedding); de chips tonen wat de kaarten concreet delen.